uv

Transfer UV

3
votes

Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.

Updated to version 1.2 - rewritten vertex order sync, must work much better!

Demo video: http://www.mikems.ru/files/videos/TransferUVsDemo_lq.avi

Simply Cool Uv Tool

4
votes

This is my first script.Made for fun. Actually i needed to move selected uv clusters exactly 1 uv tile in witch direction i choose so i made a script. And added a few things...

To install it go to Maxscript/RunScript and then run it. After that go to customize/customize user interface and under category choose "Simply Cool"

Its pretty much self explanatory

UV Tools

14
votes

[Admin update - this is a commercial script]

UV Tools is a 3d studios max plugin designed for making the process of
UVW mapping easier. Designed mainly for use directly while in Editable
Polygon mode, you can use it directly alongside while you are modeling
or editing your geometry.

Make planar & UV align commands

4
votes

Hey, guys.
Just a simple set of commands you can find in the Algomorph Category under Main UI group once you've put the scripts in your Macro folder and run them. These commands don't appear in either MainUI group / Editable Poly category or in the Editable Poly or the Edit Poly group, although they do appear as on-screen rollout buttons.

As far as the UV align X or align Y functionality goes, this doesn't explicitly exist in Max as a shortcut or button command, which is kind-of an old feature that Max was always lacking contrary to some other 3D apps...

Unwrella 2 Helper: Blue Edge Selection To Green Seams

2
votes

This is a very simple script which converts blue Pelt edge selections into normal green texture seams. Mainly for use with Unwrella 2.

There's an extra button for clearing all seams from the mesh.

UVW to Editable Splines

7
votes

Just a simple script that duplicates what you see in UVW editor in to Max viewport (editable Spline), usefull for ai exports for example.

Obj-Selector of obj without a UVWMap modifier

10
votes

This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.

Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilĂ .

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