Vertex Normal Toolkit

1 vote
Version: 
1.03
Date Updated: 
11/23/2018

 

Hello :)

I would like to show you a script which can generate, manipulate and align vertex normals.

Everything is based on layer system.
It has 3 different generation algorithms:

  • topology based
  • using projection gizmo
  • projection normals from other mesh ( transfer normals )

Every mesh can be divided into up to 7 layers and each 'normal' layer can be calculated independently.

version history:

ver 1.03

 - fixed incorrect length of arrow helper for plane gizmo
 - when first bend angle of plane gizmo was set at zero degree and second was higher than 180 degree
preview arrow helpers had an incorrect direction. It had an impact on preview of those arrows as well as
final direction of generated normals using those settings.

ver 1.01

 - fixed crash where after generating normals using "GENERATE NORMALS" button
 - selected projection mesh has been deleted and normals were generated again
using the same button

ver 1.0 - initial release 

known issues :
edit mesh and editable mesh are a 100% blockers when used with this script.
Those two states are clearing whole information stored from 26th to 32nd bit which is used in polygons setup.
For edit mesh modifier it can be 'somehow' fixed but for editable mesh... it is probably not possible.
workaround for this is to use edit mesh / editable mesh at the very end and use it on a copy of non instantiated object.

Version Requirement: 
works on 3ds max 2012+, probably will work on 2009 too
Video URL: 

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BrettJensen's picture

Nice post.

I visited this page many times but I could not get required custom writing online tips which are a very disappointing thing for me. I need you to consider this.

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