VRay Camera Manager

5 votes
Version: 
1.0.02
Date Updated: 
05/20/2013

  • List and edit the most used VRay Physical Camera parameters in an easy to read table
  • Change the settings of multiple cameras without selecting in scene
  • Shutter priority mode - lock the shutter speed and vary the aperture or film ISO keeping the exposure constant.
  • Aperture priority mode
  • Film ISO priority mode
  • Sort the table contents by clicking on the column headers

Right click menu:

  • Select camera
  • Send camera to the current or camera VP
  • Copy and paste settings between cameras
  • Convert perspective viewport to a Vray camera
  • Convert non VRay camera to a VRay camera
  • Delete camera

Column Chooser to display only the parameters you want to see:

Vray Camera Manager started as a personal project. When I was working in large scenes with multiple (10+) cameras I found it slow to swap between cameras. Also I often wanted to change a setting on more than one camera without selecting them indiviually in the scene. If you have any feature requests or want to report a bug please leave acomment below.

Version Requirement: 
Tested in in Max 2012, 2013, 2014 but should work in earlier versions
Other Software Required: 
VRay 2.0 or higher
AttachmentSize
vcm.mcr27.35 KB

Comments

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RayTracer05's picture

How to Convert a Max Camera to VRay Camera

Hi Maxxi,

To convert a standard Max camera to a VRay camera:
1. Set the current viewport to the Max camera.
2. Then right click over one of the VRay cameras in the VCM and select 'Convert VP/non VRay cam'.

A new VRay camera will be created using the settings of camera you right clicked over.

I should really write a short help section...

maxxi's picture

convert to vray camera

Hello,

I tried to convert my 3ds max camera to a vray camera but the 3ds max camera doesn't show up in the VR camera manager! I'm using max 2014 and Vray 2.40.0

cheers

RayTracer05's picture

Width and Height Resolution

Yes, camera dependent render settings is something I was thinking of adding anyway.
I'll have a look at adding height and width first and see how it works.

TSchmiesing's picture

Width and Height Resolution

It would be cool if your camera manager could also switch the image dimensions in the render dialog according to what camera you are looking at.

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