V-Ray Irradiance Map Pre Calc

27 votes
Version: 
1.1
Date Updated: 
09/02/2008
Author Name: 
Teriander

This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.

This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.

If you have any questions please contact me at [email protected]

Updated -
Version 1.1
*Fixed a bug that caused incorrect network path in file output when using Net Render. Please email me if you have any issues.

Additional Info: 

To use:
1. place the "VRay-PreCalc.ms" into your 3DMax Folder\Scripts\Startup
2. Start 3D Max > Customize > Customize User Interface > Toolbars > Category > "V-Ray Pre-Calc Rendering"
3. Drag the button to a new location in your toolbar.

Only tested with Max 2008 and V-Ray 1.50 Sp2 (but Im sure it will work with most recent versions of max and Vray)

Version Requirement: 
3D Max 2008
Other Software Required: 
V-Ray 1.5
AttachmentSize
VRay-PreCalc1-1.ms10.24 KB

Comments

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bragibjornson's picture

Teriander: I like the idea

Teriander:

I like the idea of this script - but i honestly cant figure out how to use it. Could you provide some sort of explaination to how it works?

Im used to sending irradiance passes then main passes - but not sure how this script helps to do this - is it something that is used in conjunction with rendering, or something that you setup and then just send and it does the IRR pass and MP to a farm? More information would be appreciated.

Thanks

Teriander's picture

Make sure that you assign

Make sure that you assign your renderer to Vray. Are you sure you have VRay installed?

houssam's picture

i have a problem with v-ray

i have a problem with v-ray it need vrender60.dlr what shell i do

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