Worker of Biped
Submitted by dennisroche on Sun, 2007-01-07 22:22.
Tagged with terms:
Date Updated:
02/21/2007Version:
0.74Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.
v0.74 Update:
- 'Select Body' will now select the root node.
- fixed 'Property Library' so IKSpace and Joined Pivot params are actually saved.
- fixed a bug 'Edit Keys' rollout
v0.73 Update:
- added support for bipeds linked to dummy objects
Another update is coming soon. Any issues or feature requests please e-mail me.
Additional Info:
Installation:
- Copy zip file to your 3ds max directory.
- Go to Customize > Customize User Interface.
- Find the command in the 'Worker of Biped' category.
- Add the script to a toolbar or menu.
Version Requirement:
3ds max 8 (tested)Other Software Required:
<p>
Requires Adobe Flash Player 8 (ActiveX Internet Explorer)
<a href="http://www.adobe.com/go/getflashplayer">http://www.adobe.com/go/getflashplayer</a><br />
Make sure you are using Internet Explorer when you install the plugin.
</p>
| Attachment | Size |
|---|---|
| WorkerOfBiped_v0.74.zip | 72.41 KB |

Great Tool!!! Really well
Really well done!
great usefull tool!!! and
great usefull tool!!!
and need selection of "body horizontal,vertical,rotate"
your work inspired me ,
your work inspired me , thank you
nice job man I like what u
nice job man
I like what u have done
I have realy good ideas Ive seen in Daz3D
This will make your script the best for animators
using biped
the ideas are:
1- when double clicking a part of th biped figuer in the
worker script it should choose child parts automatically
just like when clicking the biped part twice in the viewport
2- It would be useful when choosing a part of the biped in your script that you can use move and rotate from the script
like PowerPose in daz3d
after all thanks