Worker of Biped

Tagged with terms:
15
points
Date Updated: 
02/21/2007
Author Name: 
Dennis Roche
Version: 
0.74

Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.

v0.74 Update:

  • 'Select Body' will now select the root node.
  • fixed 'Property Library' so IKSpace and Joined Pivot params are actually saved.
  • fixed a bug 'Edit Keys' rollout

v0.73 Update:

  • added support for bipeds linked to dummy objects

Another update is coming soon. Any issues or feature requests please e-mail me.

Additional Info: 

Installation:

  1. Copy zip file to your 3ds max directory.
  2. Go to Customize > Customize User Interface.
  3. Find the command in the 'Worker of Biped' category.
  4. Add the script to a toolbar or menu.
Version Requirement: 
3ds max 8 (tested)
Other Software Required: 
<p> Requires Adobe Flash Player 8 (ActiveX Internet Explorer) <a href="http://www.adobe.com/go/getflashplayer">http://www.adobe.com/go/getflashplayer</a><br /> Make sure you are using Internet Explorer when you install the plugin.  </p>
AttachmentSize
WorkerOfBiped_v0.74.zip72.41 KB

saul3d's picture

 Great Tool!!! Really well

Smile Great Tool!!!

Really well done!

ahrrhd's picture

great usefull tool!!! and

great usefull tool!!!

and need selection of "body horizontal,vertical,rotate"Laughing

ahikmat's picture

your work inspired me ,

your work inspired me , thank you

jajo1399's picture

nice job man I like what u

nice job man

I like what u have done
I have realy good ideas Ive seen in Daz3D
This will make your script the best for animators
using biped
the ideas are:
1- when double clicking a part of th biped figuer in the
worker script it should choose child parts automatically
just like when clicking the biped part twice in the viewport

2- It would be useful when choosing a part of the biped in your script that you can use move and rotate from the script
like PowerPose in daz3d

after all thanks

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