rename

RH Map Node Renamer

2
points

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp


Material Manager

2
points

Allows you to quickly collect hundreds of materials in several different ways. (ie. scene materials, material editor materials, missing bitmaps in scene, material libraries, materials from selected objects, etc.) These materials get added to a browser area where you can perform various operations on whichever ones you choose.


Outliner

13
points


UI_Rename_Floater.ms

1
point

Use this script to rename selected objects. Notes:Search and Replave Function based on Rename tool by John Burnett


rdg::quickRenameSelected

0
points

This macroscript lets rename the selected object without switching to Modif-Panel. Handy - if you have to rename a lot of objects without a common name-structure.


UI_Rename_Selected_Object_Materials.ms

0
points

Use this script to rename selected objects materials. Notes:Search and Replave Function based on Rename tool by John Burnett