rename
RH Map Node Renamer
Submitted by swat3d on Mon, 2008-02-25 03:37.It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp
Material Manager
Submitted by Mathieson on Sat, 2008-02-23 11:17.Allows you to quickly collect hundreds of materials in several different ways. (ie. scene materials, material editor materials, missing bitmaps in scene, material libraries, materials from selected objects, etc.) These materials get added to a browser area where you can perform various operations on whichever ones you choose.
UI_Rename_Floater.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.Use this script to rename selected objects. Notes:Search and Replave Function based on Rename tool by John Burnett
rdg::quickRenameSelected
Submitted by rdg on Fri, 2006-10-20 19:45.This macroscript lets rename the selected object without switching to Modif-Panel. Handy - if you have to rename a lot of objects without a common name-structure.
UI_Rename_Selected_Object_Materials.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.Use this script to rename selected objects materials. Notes:Search and Replave Function based on Rename tool by John Burnett

