wiring
IA_Utilities_Ver1.1
Submitted by Ian_Adams on Mon, 2008-02-04 20:45.IA_Utilities_Wire-consists of 4 maps that can be plugged into any shader network, for wiring numeric, boolean, and RGB color values.IA_Utilities_Instance-consists of 4 maps that also can be plugged into any shader network, for containing multiple instanced texture-maps. Each map has user labels within it, to label the use of each instance or wire.
Some uses for this are-
Wire_Chain_Scales_To_Ctrl_Object.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.
Wire_X_Rotations.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.This script will wire the X rotations from target objecct tothe curently selected object.
Wire_Chain_X_Rotations_To_Ctrl_Object_Direct.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.
Wire_Y_Rotations.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.This script will wire the Y rotations from target objecct tothe curently selected object.
InstaWire
Submitted by Borislav Petrov on Fri, 2006-10-20 19:45.InstaWire is a MacroScript utility. It is based on an idea by Neil Blevins of Blur Studio.
It provides a new flexible way for fully or partially instancing objects, materials and modifiers.
Wire_Chain_XY_Rotations_To_Ctrl_Object_Direct.ms
Submitted by Paul Hormis on Fri, 2006-10-20 19:45.Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.
Rigging Army Knife
Submitted by Wahooney on Fri, 2006-10-20 19:45.This is an advanced toolset for rigging. For a full features list refer to the included readme.
Set Objects' Animation Range
Submitted by Ofer Zelichover on Fri, 2006-10-20 19:45."Changes the animation range of all wired controllers in the scene to the active time range.Update in v1.2: Added option to change expression controller ranges."
