wiring

IA_Utilities_Ver1.1

1
point

IA_Utilities_Wire-consists of 4 maps that can be plugged into any shader network, for wiring numeric, boolean, and RGB color values.IA_Utilities_Instance-consists of 4 maps that also can be plugged into any shader network, for containing multiple instanced texture-maps. Each map has user labels within it, to label the use of each instance or wire.

Some uses for this are-


Wire_Chain_Scales_To_Ctrl_Object.ms

0
points

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.


Wire_X_Rotations.ms

0
points

This script will wire the X rotations from target objecct tothe curently selected object.


Wire_Color_Copier.ms

0
points

Wire_Chain_X_Rotations_To_Ctrl_Object_Direct.ms

0
points

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.


Wire_Y_Rotations.ms

0
points

This script will wire the Y rotations from target objecct tothe curently selected object.


InstaWire

1
point

InstaWire is a MacroScript utility. It is based on an idea by Neil Blevins of Blur Studio.
It provides a new flexible way for fully or partially instancing objects, materials and modifiers.


Wire_Chain_XY_Rotations_To_Ctrl_Object_Direct.ms

0
points

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.


Rigging Army Knife

7
points

This is an advanced toolset for rigging. For a full features list refer to the included readme.


Set Objects' Animation Range

0
points

"Changes the animation range of all wired controllers in the scene to the active time range.Update in v1.2: Added option to change expression controller ranges."