3ds Max | All

diaResizer-v10-FREE

12 votes

Open Source now :)
diaResizer-v10-FREE

Quad Cap Pro

12 votes

Quad Cap Pro is a modifier plugin for 3ds Max that fills borders and ngons with quad polygons unlike the normal cap tool which produces one big ngon. Get it from https://mariussilaghi.com/products/quad-cap-pro

CorVex

12 votes

CorVex is a scripted geometry plugin for 3ds Max aimed at quickly building game level layout and walls. It offers convenient planar mapping controls for geometry that is controlled by spline bases.

CorVex

Favorites / Quick Folders

12 votes

Favorites / Quick Folders it's a popup menu for easy access to:
 -  Project folders
 -  Favorites
 -  User paths

It can Open folder in new window, Open Max file (Ctrl) or Merge model (Shift)

It automatically search for project root folder and subfolders.

Object Replacer

12 votes

Automatically update dummy objects in a scene with more detailed counterparts.

Projector

12 votes

Projector is a tool for creating projections of shapes in geometry

matMerge

12 votes

"Lets you select the name of a material in the scene - the script merges all materials with the same properties:

  • ambient color
  • diffuse color
  • specular color
  • shinness
  • shinness strength
  • opacity
  • diffuse map
  • "

    Wire Connect

    12 votes

    "This script does ONE WAY WIRING with a simpler object-to-object interface. It also shows Script Expression editing as well as range editing for objects. This is similar to Maya's Connection Editor - but with all the nice added features of MAX's wiring via script/expressions.

    Shrink_Wrap.ms

    12 votes

    This script will shrink one mesh to the surface of another mesh or meshes. This can help making a lowpoly collision object for a character. First a snapshot of the selected object is created. The original object is put into box mode (so it is easier to

    Bounding Box Meassure Callback

    12 votes

    Called anytime the selection is changed the script shows in the prompt line (lower right corner, next to the listener ;) the dimensions (as integers) of the selected object in the current units.

    Comes very handy while working with interior/exterior scenes. to me at least :)

    Syndicate content