3ds Max | Scripts

Properties

7 votes

Bring up the properties of the selected objects

Rollin'

6 votes

"This script helps to create effect of rolling wheel. It evaluates distance travelled by an object and using given radius rotates it.
Version 1.7 update: Some people reported that script doesn't show up after running - so now it should pop-up it's own window instead of working as utility.
View the Example AVI"

Spike Detector

6 votes

"'Spike detector' is intended to help game developers who are using 3DStudio Max to create the graphics for their games.This script will help to remove the errors in the meshes generated by the spikey faces that slow down the 3d engine performance. Spike definition:A spike is a very small face in which the distance from one vertex to the opposite edge in the same face is very small."

Rotate Chain

3 votes

"Allows you to select multiple objects in a group of linked objects (e.g. - all of the bones of a finger) - and rotate all of the items at the same time. If you tried this in Max using the built-in rotate - you'd find that only the top most object (i.e. - the one that is the parent of all of the other objects) would rotate.

PolySculptTool

2 votes

"Poly sculpt tools is a mesh sculpting tool with brush based interface. It supports basic mesh pushing/pulling and mesh relaxing/smoothing.
New in this update 003 are code fixes that eliminates memory leak. I also fixed a bug that causes wrong displacement on rotated object.

Add Physique

4 votes

Adds a Physique modifier to the selected object. Allows Physique to be linked to the right click menu

PostIt

8 votes

Add's a Post It note to an Object - a Modifier - Or a Material. The note appears in the modifier panel as a rollout - or in the material editor.

Create Align

3 votes

Prompts the user to select an object in the current scene and creates and aligns a temporary object to it. Great for animating!

HandMaker

5 votes

HandMaker is a scripted plug-in that creates a parametric hand with any number of fingers and finger joints - and an optional thumb. Includes finger splay and tapering - adjustable thumb placement and angle - smoothing - and even a button to convert to an Editable Poly when you’re ready to get down and edit the vertices. The mesh is created interactively as a TriMesh.

XWeightPaint

7 votes

A tool to paint weights on the standard 3ds max skin modifier - click for tutorials.

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