3ds Max | Scripts

Zero Bone Remover

0 votes

Removes bones with zero weight at all vertexes with preset treshold. Non-Zero bones added to sete selection (optional)

Instance recreator

0 votes

3DS Max - Convert Unique Objects To Instances - Plugin

0 votes

In this video, I will present you with a new plugin I created that converts unique object/objects into instances of a selected source object.

Dimension maxscript

0 votes

I make a simple maxscript , it can show the dimension of a line , hope you like it

Quick Renamer

0 votes

This is simple script for renaming and managing objects on the go.
Script will Renames objects
Put them in separate layer
Adds UVW box modifier with 10*10*10 feet
Adds a material from libary--that you can edit. Just remember that name of material doest mater just the sequence of material in material libary.

Select object to rename and press predefined button or enter custom name and press enter.
Script will rename and will close.

it is for quickly managing(naming, layer, wirecolor and basic material) scene while working.

AfterFX Data Exporter

3 votes

3dsMax to After Exporter.

Generates a .jsx that must be run from AfterFX>File>Run script. Creates appropriately sized comp and layers.
Exports: Cameras, lights, and planes as AfterFX objects. All others as nulls.
Export size based on smallest HD screen/projector. Optional manual scaling.

Update 3.0.0: added support for Physical Cameras, Arnold Lights, 2k and 4k projectors.

Viewport Overlay Grid

2 votes

Shows an overlay grid with a variable number of horizontal/vertical subdivisions over the active viewport. Safe frames are supported as well. To be able to click-through, freeze its object. Original idea: Changsoo Eun

Viewport Grid Overlay

Bitmap Tracking / Resizing ....

45 votes

New  -  ++ All Assets ++
New - External Bitmaps options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Set Path dialog
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
.
New - SubTree bowser to Show Materials by selected bitmap assets - and drag and drop to Material Editor:

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

AvizStudio Tools - ATree3D

139 votes

ATree3D is simple to use 3D plants generator for architectural visualizations. With this script for 3ds max you can create trees, bushes, flowers and grass. You can use it for low or high polygon models with precise control of the level of details on each sub-element. Script works inside of the 3ds max viewport and show instant preview of your changes.

If you like this script please share your plants and trees(.at3d files) with the community.

TerrainAxe

17 votes

 

Recently updated function:PCloudToMesh,a tool to read points from a text file to create a terrain mesh.

https://www.flyingcfx.com/?page_id=1124&tool_id=70

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