3ds Max | Scripts

Tetrahedral Spline

8 votes

Tetrahedral mesh primitive primitive traced along a picked spline path. The starting direction is controlled by the Seed parameter, after that new tetrahedrons are added in directions resulting to the closest match to the original path. When turbosmoothed, the result is a uniform organic-looking surface.

Tetrahedron Spline

Drop Box

2 votes

Script copy and paste objects from scene to scene use list of files. Saves objects in one scene and paste them from the list into another scene. You can save objects as fbx or in previous version of 3dmax.
You can assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.

Useful for creating small libraries with objects and scenes.

https://www.youtube.com/watch?v=yyJjF66cKgY&feature=youtu.be

Versions History:
---------------------------
version 1.5.2 (in developing)
-Added files changing monitoring
-Added merge by layer
---------------------------

InstantRig

10 votes

 

Pose Manager

Auto Overlap

Auto Skin

NGon by Edge

8 votes

NGon spline primitive created by dragging the first edge. Holding shift constraints to ortho, holding ctrl flips the shape. The original idea and implementation comes from Aslan Tamjidi, see the discussion thread for further details.

NGon by Edge primitive

Library Track / Relink...

22 votes

v0.85:
- new - Demo version available
- new - Resize bitmaps
- new - Favorite folders 
- new - Multi-Threaded auto-relink for multiple .max and .mat (material library) files
- Custom Scripts in Re-Save Options
- Batch Proxy Exporter  -  for multiple max files - VRay / Corona Proxy
- FStorm Converter
- Re-Save options: batch convert scenes with CoronaConverter

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

Color ID Pro

1 vote

Extended maxscript gui for material id/ color id assignment.

Color ID for Polygons

0 votes

A script aimed for 3ds max 2014 and upper versions, to assign colorID's required by programs like Quixel Suite and Substance Painter.
Tool strictly operates on polygons.
Make sure to backup your work before using the script.

V-RayMtl Converter

153 votes

The useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.)

V-RayMtl Converter 3.0

AvizStudio Tools - ATiles

210 votes

ATiles is scripted 3ds Max plug-in for creating roof tiles, tiled floors, brick walls, fences, and more.

Edit curve control

4 votes

Edit curve controls in bigger, resizable window:

Curve edit

Syndicate content