3ds Max | Scripts

Library Track / Relink...

59 votes

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Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

Bitmap Tracking / Resizing ...

68 votes

++ Works with All Assets ++

New added support for 3ds max 2023
New added support for VRay 5.2 - new Color space in VRayBitmap
New method to speed up reading image size and color depth - especially for large EXR, HDR, TIFF, TX etc
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Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

miauu's Materials Reducer

0 votes

Real Size

0 votes

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is an Autodesk® 3ds Max script (plugin) for converting materials, maps, and other scene components (lights, cameras, proxies, modifiers, helpers, etc.) from various render engines to V-Ray, as well for converting V-Ray materials into Standard (Default Scanline) materials.

Currently supported for conversion: Default Scanline (Standard), Corona, FStorm, Octane (experimental), finalRender, Arnold (basic), Brazil_Advanced (RS v 1.2) material, NVIDIA iray (unofficial) material.

See full list of supported conversions.

Current verion: 4.0009

Main features:

  • Convert materials, maps, lights, cameras and environment GI to V-Ray
  • Convert modifiers and helpers to V-Ray
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies to V-Ray proxy
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert VRayBitmap (VRayHDRI) to standard Bitmap
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras
  • Convert V-Ray Physical cameras to 3ds Max Physical cameras
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

FurniList

0 votes

A useful tool for furniture designers and small businesses that require the cutting of various materials (natural wood, laminated wood, MDF, plexiglass, etc.) without the use of CNC machines. It is a real time saver for quickly obtaining the consumption when cutting the panels.

IMPORTANT:

Object Selecter

1 vote

Object Selecter script is a script to select all Object in the scene >, < or = a count of poligons what you surching.
This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.

Script category: “#todorScripts” .

You can see an example here, how to install my script per Drag and Drop:

Stretchy Bones Converter

1 vote

Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.

USAGE:
Select the bones that you want to be affected with "Pick bones" button.
Select the affected mesh with a skin modifier with "Pick skinned object" button.
Press "Convert and reskin" button.

IMPORTANT:

ModMac Script - Modelling Macros and Modifier Presets

2 votes

This is a collection of macros that quickly assigns modifier presets to objects to speed up initial modelling workflows. It also simplifies Boolean operations. 

Features

- Quickly Bool with Objects and Splines.

- Assign Symmetry to multiple Objects with the Gizmo set to certain positions.

- Modifiers get assigned as instances exceptions are mCloth and Unwrap, at least for now.

- Chamfer Objects and Splines.

- Assign mCloth with pinned Vertexes.

- Assign some basic materials.

- Quick Radial Modifier

3D R.n.D | MaxScript | Identical Materials Finder

1 vote

Installation : Run script or drag and drop to 3ds max, then go to customize user interface and assign "Identical Material Finder" as keyboard short-cut or quad menu under  "3D_RnD"  Category

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