3ds Max | Scripts

miauu's Objects Replacer

4 votes

Project Manager

591 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max Models, Materials, Textures and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.96.45:

  • The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) is rewritten
  • Adds an ability to use Database in read-only mode (this is a beta-function *)
  • Fixes a potential issues with compatibility to other plugins that uses the SQLite library
  • Fixes a bug with interactive rendering preview for some 3D files
  • Fixes some minor issues with placing merged nodes

Changes for Project Manager v.2.96.28:

  • Adds support to 3ds Max 2020 Update 1.
  • Adds an ability to set relative path when exporting selected nodes.
  • Adds support to the latest version of Redshift.
  • Improves a stability while interactively rendering the materials.
  • Fixes some small issues while rendering previews using Corona Renderer.
  • Fixes bugs with Asset Management scenes containing some OSL maps.
  • Fixes issues with rendering scenes containing the Containers.
  • Fixes bugs with Asset Management scenes containing the Containers.
  • Fixes other minor issues and performance improvements.
 

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Helper Manager

2 votes

A useful tool containing many methods for adding point or dummy helpers to the scene, as well as duplicating existing hierarchies using helpers, constraining them, or replacing them with a Bones System.


Features include...

Max 2 Unity

0 votes

Max 2 Unity is a script I made to improve my workflow when creating game assets for Unity.
It allows me to quickly iterate on assets and easily change them without losing any Unity scene data.
Select the folder in your Unity project in which you want to put your meshes ( Ex : _Meshes )
and press export.
It will export FBX models according to the settings you've set, and when going back into Unity, Unity itself will reimport the meshes and apply the corresponding changes.

Max2Unity also correct the model orientation for unity import.

Library Track / Relink...

44 votes

Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

DropBox

4 votes

Script for copy and paste objects from scene to scene use list of files. You can save objects in one scene and paste them from the list into another scene or max window. Paste is possible by whole scenes, by objects or layers. Also you can save objects as fbx or in previous version of 3dmax.
You can assign copy/paste operations on hotkeys like Ctrl+Shift+C and Ctrl+Shift+V.

Useful for creating libraries of objects and scenes.

https://www.youtube.com/watch?v=IITd6vuSvIE

Versions History:
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Bitmap Tracking / Resizing ....

51 votes

New  -  ++ All Assets ++
New - External Bitmaps options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Set Path dialog
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
.
New - SubTree bowser to Show Materials by selected bitmap assets - and drag and drop to Material Editor:

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

PolyUnwrapper

35 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

miauu's Script Pack vol.1

13 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

FumeFX to VrayVolumeGrid miniscript

0 votes

Fumefx 2 VrayVolumeGrid -FFX2VrayVG miniscript v0.1 -- 8/9/2019
Created by David Aviles. [email protected] .

FFX2VrayVG is a small script that creates vrayvolumegrid/s from two or
more selected and already simmed FumeFX grids.
It will align the created VrayVolumeGrids to the FumeFx ones and rename
them accordingly as well as loading the cache files from the master FumeFx grids.

It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .
Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.

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