3ds Max | Scripts

InstantRig

12 votes

 

Pose Manager

Auto Overlap

Auto Skin

Substance and Element 3D material preparation tool

0 votes

This script creates an standar material per object and puts the same object name on the
material. This is ideal if you plan sending your model to substance painter or Element 3D plugin for after effects.

Instructions:
Drag the script
Go to Customize > Customize User interface
Toolbars
Category: Substance

Drag the tool to an empty space on any toolbar, or create a new one.

Before using the tool make shure thares nothing selected on the scene, the scripts selects all for you.

ES:
Este script crea un material estándar por objeto y pone el mismo nombre de objeto en el

Delete Unselected

0 votes

Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.

This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.

Delete View tabs in slate material editor

0 votes

General Info: This script is meant to be used with "Show Materials for selected. Just 1 click!" (http://www.scriptspot.com/3ds-max/scripts/show-materials-for-selected-ju...) script by rode3d. 

Script action: Script goes through existing view tabs in the slate material editor and if tab name contains "View" text - script deletes it.   "Show Materials for selected. Just 1 click!"  generates lots of new tabs, so my script helps to clear them automatically with one push of a button.

Snake AutoRig Tool-HPK

0 votes

this is a maxscript tool i made to speed up the process of ribbon Setup by making a simple ribbon rig via maxscript and extend it later , be aware this is just a beta version and it's not completed yet

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Bitmap Tracking / Resizing ....

33 votes

New  -  ++ All Assets ++
New - External Bitmaps options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Set Path dialog
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

SteamRoller

8 votes

Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.

 

Rollout Screenshot

AXIS

1 vote

I have released axis which is a screen space direction to world space orientation modeling tool set. It let's you work with selections without having to check the orientation of your objects/sub-objects. But check the video instead. It's better to watch it. :)

Link to Axis: https://rapidmxs.com/axis/

The tool I'm using to operate with Axis is called Octopus:

UniConnector

23 votes

v3.67:
Fixed bug for create polygon by 2 Edge-vectors
Исправлена ошибка создания полигона парой рёбер-векторов
All this works by single hotkey.

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