3ds Max | Scripts

Doom Spline Resizer - draw line with precise lenght

1 vote

This simple script will Set the pivot to the first vertex of a shape object and align it to the first segment. A window will show up allowing to set the Lengh of a spline scaling from the first vertex.

You can find the mcr script in the Category:"# Scripts"
The .ms script will just load on RUN

USAGE:
For best use associate the script to a Key button (es. D that is free by default)
You can add a toolbar button found in "# Scripts" category
Use the key or press the toolbar button to start drawing a line
Repress the key/button to insert a line size or use the rollout tab

Reset Material Editor

2 votes

UV Tools 3

18 votes

Easy to use uv mapping tools for Archviz and not only

More info here

ANiBaker "the Animation baker Tools"

0 votes

ANibaker is the animation Baker tool, it's allow to convert animation to key frame.
Works with all version of 3dsmax.
If you Bake Animation from Other software Like "Anima AXYZ", you will have a valid Key from them !
3dmaxscript will not be responsable for wrong use of this script. It will never allow you to not get a legal license from other software.

Drag and Drop ANiInstaller.mse on your 3dsmax viewport and let's the plugin install.

Uninstaller is include to remove all (ANiBaker) files.

V1.3 Auto Actualise Textures, change renderer drop list.

Camera Manager tool

0 votes

Compact interface to manage, review, select cameras. It also can add batch render views, change resolution and aspect ratio per camera. Comes with presets for common aspect ratios.

Adv. Path Manager

2 votes

Listview for managing External files User Paths. It has several advantages over the the default Max´s dialog, some are: More useful UI with colors and font effects to indicate directories status, display only invalid paths, remove empty folders paths and more...

Reference:

Detach Splines

3 votes

Breaks the selected shape object (Line or Editable Spline) into as many objects as there were splines in the original object. Unlike the other explode scripts, this one doesn't try to rebuild the splines point by point and instead duplicates the object and deletes all the other splines, which means they all keep the original attributes like material, material ID, interpolation settings, renderable settings and so on.

santa Trajectory Limiter

4 votes

Sometime when we are working with complex animation scene we want to view a part of portion of trajectory for an animated object (as because the total trajectory line is showing us so much complex view) there we can use this script. Here we can mention the starting limit and the end limit of trajectory display. Then the script will show you only the trajectory of range given by you. You also can interactively enable or disable and control the trajectory line. If you face any problem for trajectory structure or position you can refresh it anytime.

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc)

Current verion: 3.996 

View full changelog

DropToSlate

3 votes

Enhance your Slate Material Editor

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