3ds Max | Scripts

Library Track / Relink...

35 votes

Library Track / Relink... works with Multiple .MAX .MAT or XRef files without opening them. 

Dedicated to organize, collect or relink whole model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

VNPlugin

9 votes

The VNPlugin Software is an app developed to speed up 3D designers' work. This app can speed up your design work as much as 20 times in order for you to create more beautiful works at higher speeds and creativity.

 Optimize vray rendering 10 time faster


(Catalyst)
 You will soon be surprised with the new updates of this app

miauu's Extended Clone Tool

1 vote

 

miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.

The main goal - save time using these features:

- move the created objects to a new layer,

- move the created objects into existing layer

UniAttach-Detacher

16 votes

v.2.85
Fixed bug in multiattach
Add Create line-shape from 2 selected vertex by Esc pressed + detach key
Add Weld knots of splineshape with threshold 0.002
Fast multiattach: improved algorithm multiattach

Добавлено создание линии-сплайна из 2 выделенных вершин по нажатию Esc + кнопка детача
Добавлен Weld узлов сплайна с допуском 0.002
Быстрый мультиаттач: улучшен алгоритм мультиаттача

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Dynamax

1 vote

Dynamax allows Dynamesh like workflow in 3dsmax.

This is the second release of Dynamax.
DynaMax is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It’s possible to change the overall shape of any DynaMax by pushing or pulling, adding various pieces of geometry to combine into one, or even removing geometry in a manner similar to what you can do with Boolean operations.
It's usefull for sculpting in 3dsmax.

Dynamax V2 is out !

Whats new:

--Mspheres:

Polygon Tools

4 votes

Polygon Tools are scripts pack for checking 3D-model during modeling and UV-mapping process in 3ds max.

Target audience: enthusiasts, beginning 3D-modelers, outsource managers, Art QA, art-managers and etc.

Polygon Tools was created to facilitate common problems search in 3D-models and speed up the work by reducing the amount of routine work.

 

Short Features List:

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP, RMF and more Exporters
  • Native MDL Loader (3ds Max 2015+)

Carver and Make Hollow

3 votes

Carver is a set of functions for carving up objects into other objects, similar to using ProBooleans but different in that the results are parts broken up into convex pieces (provided that the original object is convex).

Carver Script

It also has a function to turn any Convex object into a hollow version of itself (similar to the results of the Shell modifier) except that the results are broken into convex pieces.

Object Replacer

6 votes

I must stop using Soulburn Scripts because they delayed Max startup over 1,5 minutes so I decided to rewrite some of them to make them "light" :) The first one is Object Replacer... try it and let me know if something don't work or if you suggest some other functionality.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.3

- keep layer atribute now working

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