3ds Max | Scripts


0 votes

Better camera selection panel 3ds max.

Pivot to spline selection

0 votes

Sets the pivot in the center of the spline selection.
Works with vertices, segments and splines.

pivot to spline selection

Batch Save 3ds Max Files to Previous Version

2 votes

Script for saving 3ds Max files to previous version in batch mode.

Mass Save 3ds Max Files to Previous Version

P_Scripts (Scripts & Shortcut Management Tool)

2 votes

P_Scripts is a 3ds Max Script & ShortCut management tool

P_Scripts pops up a list of buttons based on the selected object's type, state, and modifier
It speeds up 3ds Max operations very quickly and is easy to manage.
P_Scripts requires only one 3ds Max Shortcut registration
Shortcuts that are registered with P_Scripts are independent of 3ds Max.

Check functionality with Demo version before downloading
(※※ Demo version has slow reaction rate ※※)


0 votes

assigned to hotkey script will do:
turns single objects into editable poly
if selected more than one object - script will apply editable poly modifier
if upper modifier is editable poly - script will collapse it

so it possible to easily turns objects into poly and edit multiply objects..

v 1.1 - script deselects non-geometric objects (by checking for valid modifier) and keeps object selection after convertation


0 votes

This script is here to speed up our workflow. A combination of scripts put together to quickly access animation, rendering, lighting, fumefx, frost, vray, Krakatoa and other utilities. more info coming soon

Scene Notes Pro

1 vote

Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). 

Snap Verts

1 vote

Snaps selected vertices to the closest vertices of the target object.
Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.
Also works inside the same mesh (if you pick the same object as target object)

This is based on this script: http://visionlore.com/lab/snapverttovert.php

RGBA Vertex Color Editor

1 vote

This script split the 3D model in 4 sub-meshes which are each vertex color Channel (R,G,B,A).

You can edit each Channel and then save the changes to the original mesh.

And bellow i put the Polycount forum thread about develop the tool and some example about how works


RealWorld Resizer

0 votes

Real-World size in texture aspect ratio

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