3ds Max | Scripts

Max 2 Unity

0 votes

Max 2 Unity is a script I made to improve my workflow when creating game assets for Unity.
It allows me to quickly iterate on assets and easily change them without losing any Unity scene data.
Select the folder in your Unity project in which you want to put your meshes ( Ex : _Meshes )
and press export.
It will export FBX models according to the settings you've set, and when going back into Unity, Unity itself will reimport the meshes and apply the corresponding changes.

Max2Unity also correct the model orientation for unity import.

FumeFX to VrayVolumeGrid miniscript

0 votes

Fumefx 2 VrayVolumeGrid -FFX2VrayVG miniscript v0.1 -- 8/9/2019
Created by David Aviles. [email protected] .

FFX2VrayVG is a small script that creates vrayvolumegrid/s from two or
more selected and already simmed FumeFX grids.
It will align the created VrayVolumeGrids to the FumeFx ones and rename
them accordingly as well as loading the cache files from the master FumeFx grids.

It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .
Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.

simpleFaceUI

2 votes


This script creates sliders for morphtargets.

ARRI Metadata Import

1 vote

This script allows you to import your ARRI camera metadata from a csv file. Currently it's functionality is limited to importing focus distance data and making the necessary unit conversions to your 3dsmax scene.

You will need the ARRI Metadata Extract utility to extract data from ARRI footage:
https://www.arri.com/en/learn-help/learn-help-camera-system/tools/arri-m...

VZim - Fumefx to VrayVolumeGrid

2 votes

A one-click solution for preparing Fumefx sims for rendering in Vray.

VZim is a script that will run your Fumefx default sim and post-cache sim as well as create and load a VrayVolumegrid for the resulting sim, all in one click. This allows you to utilize the Fumefxpreview window for sims without experiencing file incompatibility, while optimizing your cache files, and skipping the many mundane steps to get your sim loaded into and ready for rendering with a VrayVolumegrid.

1.4 Changelog:
- Fixed Volgrid not aligning to FumeFX grid

1.2 Changelog:

Camera Manager tool

0 votes

Compact interface to manage, review, select cameras. It also can add batch render views, change resolution and aspect ratio per camera. Comes with presets for common aspect ratios.

Edge Loop Straighten with Constraints

1 vote

Edge Loop Straighten with Constraints works like this:
Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.

Folder Construction Copy

1 vote

It is a script to copy the folder structure under the specified folder to another folder.
Files contained in the folder are not copied.
This script will help you to create folder that use for render output.
For example, copy folder hierarchy of shot A to shot B.

How to Use:
Enter source folder path and destination folder path to copy data to.
And press button.

Related Object Finder

1 vote

This script allows you to find objects that related with your selected object.
For example, by modifiers, space warps etc...
You can find objects and select by the list. This script will help you recognize object relationship and dependency easily.

How to Use:
Select One object and press button. If the object have dependency to another objects, objects name will be listed up.
By selecting the name in list, you can select object in scene.

PF Source Collector

1 vote

A script that stores data related to the selected Particle Flow to the specified layer.
You can organize operator and event etc. of each particle flow by layer.

How to use:
Enter layer name that you want to store PF data.
Select the PF_Source and press button.

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