3ds Max | Scripts

Advanced Painter

258 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

Sweep Profile

562 votes

The new version of Sweep Profile PRO is released.

version 1.01.12

  • Fixes an issue with changing interpolation for section and path
  • Fixes some minor issues with rendering previews
  • Fixes an issue with applying an activation key

version 1.01.00

  • Adds an ability to use selected edges from Editable Poly
  • Fixes an issue with using in 3Ds Max 2022

Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.

PRO version contains 37 prepared for using architectural profiles.

 

Fracture Voronoi

292 votes

This script breaks any mesh while preserving its volume.

Rock Generator

264 votes

aa_rockGen 1.0 - maxscript procedural rock generator for production and real time environments.

ghostTown Lite

491 votes

 

ghostTown 0.21 Lite Beta for 3ds Max 2011


TexTools: Toolbox for the texture artist

237 votes

Documentation: http://www.renderhjs.net/textools/

Cleaner

86 votes

This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.

 

Relink Bitmaps

501 votes

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for converting materials, maps, lights, cameras, proxies, modifiers, helpers, etc. from various render engines to V-Ray, as well for converting V-Ray materials to Standard (Default Scanline) materials. Also, we are currently WIP on adding the scene conversion from V-Ray to other renderers (first it will be a Corona render).

Current verion: 4.0012

Currently supported for conversion:

To V-Ray from:
  • Default Scanline (Standard)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Default Scanline (Standard)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras and environment GI to V-Ray
  • Convert modifiers and helpers to V-Ray
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies to V-Ray proxy
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert VRayBitmap (VRayHDRI) to standard Bitmap
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras
  • Convert V-Ray Physical cameras to 3ds Max Physical cameras
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

Loop Regularizer

99 votes

Rearranges loops in regular n-gons.

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