3ds Max | Scripts

RH Map Node Renamer

6
votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

RH Object Compare

2
votes

It is ment to be used to compare the amount of visual difference between LODs. Select 2 objects, select if you want to compare them by rendering them out or just by taking a screenshot from the viewport and press start. The script will show an image with red, green and blue colors wich are a representation of the amount of difference between both objects.

RH Opacity to Alpha

3
votes

This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.

RH Script Manager

5
votes

Designed for big teams where you want to make sure that all the artists have the macroScripts they need and that all of them have the same version.By just running the installer from inside Max it will ask us to specify a name for the new menu that it will create later, a remote folder from where the scripts will be sincronized and a local folder where the scripts will be installed.

"MAXscriber - formerly k.a. ""Inscriber"""

2
votes

Lets you stamp your frames with custom text including file name - frame number - smpte time code. Options for colors - animatable position and size - font - alignment - presets - plate and border display. Separate colors for Text - Plate and Border. Optional colo

Tags:

.mov Preview Maker

4
votes

.mov Preview Maker

version b2

 written by Mayec Rancel

(macroScript)

Description:
Creates a preview .MOV, even in x64 max (by default it's impossible in x64 max).

You need to have Quicktime installed for this to work.
You also need to have the companion "qtSeq2mov.js" script (included in package) in your
default scripts folder (e.g. "C:\Program Files\Autodesk\3ds Max 2009\Scripts").

 

 

.ply file importer

2
votes

Here is a maxscript that reads a .ply file and creates a mesh for it (note that for big meshes this is very. very slow).

Tags:

0-255 to % Converter

3
votes

Calculator for converting percentage values to 0-255 values and back. Includes a color swatch that updates with the grayscale value equivalent.

16 x 9 Effect (Letterbox)

3
votes

This script will crop the top and bottom of your image to give you a letterbox effect.

2 Point Coordinate System

2
votes

Lets you create new Coordinate System based on two points clicked in Top view.

2D Tree/People Object

5
votes

Creates planar faces to be used as opacity mapped trees or people. You can get a sample and some maps in VIZ 3 Sample Scripts.

2DTracker

2
votes

"Here is a script that calculates the 2D position of a 3D object on the rendered image depending on the camera properties and render resolution. Two files are exported containing animation curves to be loaded into Shake for tracking purpose. It doesn't matter if the object isn't visible on screen.

3 Point Coordinate System

3
votes

Lets you create new Coordinate System based on three points clicked anywhere in 3d space - pretty handy when modeling.

3-Point-Align

10
votes

Macroscript that allows you to precisely align an object by aligning three points on the object to any another three points in space.

New: Modeless dialog; support for groups; automatic snap

Tags:

360 Render World

3
votes

360 Render World is a panoramic camera making it possible to obtain renders with 360 degrees of a scene. Its originality is to be able to treat these made panoramic while taking account of an angle of sight what makes it possible to obtain made original likely to follow the curve of an arc without producing deformation.

360turn

5
votes

a script I made because I really wanted to create a model turn that would be flexable and easy. Also I got sick of creating one manually. So here you go.

3D Mesh and Poly Generator

2
votes

Standard file input - shape & mesh creation

3dhippie_stereoCam

8
votes

The script sets up two cameras and a bunch of controls to render stereo 3d images. You can change any aspect of the cameras like FOV, or the interocular distance. It also has a completely animatable floating frame to reduce eyestrain at the sides of the 3d image when objects come out of the screenspace.

Feature list:

1. parrallel cameras – no keystone distortion
2. unlocked target and focus postioning
3. different preview types (anaglyph, optimized anaglyph, interlaced, side by side)
4. unlimited number of stereocameras in scene
5. Floating frame

3ds Max 8 QUICK WALK THROUGH

5
votes

QUICK WALK THROUGH V 0.0.1 (Beta) is for architectural visualization. Camera is moved using keys, mouse and controls are similar to games. It can detect walls in the direction of movement and stops in front of it if the distance between camera and wall is less than 10". Doors and windows will open/close when the camera is near/away from it. It can detect floor below it. This is useful in climbing stairs and ramps.

Tags:

3ds Max 8 Quick Walk Through v1.0.0

4
votes

QUICK WALK THROUGH V 1.0.0. is for architectural visualization. In this version the script can detect 7 PivotDoors (PivotDoor01 to PivotDoor07) and 7 CasementWindows (CasementWindow01 to CasementWindow07). Using Keyboard Camera can be rotated in the x-axis also. Mouse can be used while Auto Key is on.

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