3ds Max | Scripts

RandomFaceRemover

6 votes

Takes any mesh object - converts it to an editable mesh - then randomly removes faces based on a weight your specify (0 means no faces are removed - 100 means all faces are removed - 50 means that a face has a 50% chance of going away. Made to remove random

Keyshift

7 votes

"Implements a ""waterfall offset"" to the controllers and keyframes set for selected objects."

Mat Renamer

4 votes

Automatically renames all or a selection of materials to match the name of the object it´s applied to. Useful when merging to avoid duplicate mat replacement.

Controller2TCB

7 votes

Assign TCB Controllers to all Position - Rotation and Scale tracks in the scene (option for selection - see source). Very simple script put together for someone on the MAX Support Forum.

SkyDome

7 votes

A simple utility to simulate diffuse outdoor daylight from clouded sky by creating a hemisphere and lights at each vertex using the color of the diffuse map.

CompareAA

4 votes

Render a frame with any two AntiAliasing FIlters side by side. Lets you define any AA settings and render alternate strips. Strips can be color-marked.

Deselect Invisible Edges

7 votes

This little MacroScript lets you deselect invisible edges while in SubObject/Edge level in an EMesh or MeshSelect Modifier.

VCAdjust

4 votes

Adjust HSV of Vertex Colors in Editable Meshes.

Reorder TrackView

9 votes

Reorder nodes in the TrackView tree display or sort the Node Database alphabetically.

ShapeFixer!

9 votes

This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.

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