DebrisMaker2 - Procedural geometry creation tool

45 votes
Date Updated: 
Author Name: 
Aaron Dabelow

The DebrisMaker2 is a free procedural geometry creation tool for 3ds Max, that lets you quickly create objects for your 3D scenes. With the DebrisMaker2 you can create brick, corrugated metal, crystals, gemstones, snowflakes, grass, gravel, leaves, logs, splinters, meteors, obsidian, pigeons, planks, twigs, river stones, sandstone, shrapnel and slate. You can input parameters to customize the style of your debris. 

UPDATE!  8-12-2014 : Network friendly deployment added. ( Follow the readme for instructions on how to have multiple computers use the same script, without having to install it on all of your managed workstations.



Additional Info: 

Version Requirement: 
Video URL: 
debrismaker2.0.mzp588.4 KB
debrismaker2.0_deployable.zip582.34 KB


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cecofuli's picture

2015 Installation problem =(

Unfortunately, I'm not able to install the script. Look at the screenshot.

SOLVED: Manually I copied the three directory in C:\3ds max 2015. But, in this way, I hade the same error. So I copied the Script directory also in C:\...2015\64bit\ENU\script. Now it works. But I'm not sure this is the bast solution...

01.jpg 440.52 KB
Smallpoly's picture

Oh, wow. This is amazing.

Oh, wow. This is amazing.

lightcube's picture


I finally got around to using this today. I like it. It's really nifty.

So far the only complaint I have is that the objects always spawn at world origin (which is the only place that makes sense as a default point). But it might be nice to have some way to manage the spawning, like setting a new origin for them, etc. As it stands, if you spawn some bricks and some corrugated metal, they start to overlap.

I think that the easiest way to avoid the problem is to select the last set of objects as soon as they are created... so that if you accidentally made new objects that overlap, you can simply move the new group off since they are now selected.

Another thing you could do is expose the format (if any) that each module needs so that others can add new modules into the folder.

Also, a convenience tool for some objects would be to have options for making low-poly copies that have projection modifiers using the high-poly versions (the sandstone, logs, splinters, planks are all items that could use such an option).

The Pigeons is a really cool idea that would be great for some added features. Of course, the features I'm thinking are like Max 2014+ Populate but for birds ... which obviously would be a large undertaking. But at the least, adding a "casual eating" on the ground and mixing walking/flight animations in the settings and Pflow would be cool.

Anyway, these were my first impressions. Great tool and thank you for sharing with everyone.


Shawn Olson

Developer of Wall Worm

Koriak's picture

Very nice script!

Thank you for sharing! You did an amazing job, that's really cool, a time saver and really fun to use.

Michele71's picture

Nice job and very fun script

Nice job and very fun script :) Thanks for sharing!!!!!!

1rv's picture

Hero clusters LOL

Hero clusters LOL

theonlyaaron's picture

Having trouble? Check the

Having trouble? Check the thread that helps troubleshoot installation problems :)

Also, there is a manual installation version, that is designed for network deployments I recently uploaded too:

Nicholas87's picture

How can I install Plugin ?

I can't Install it, I hope anyone can introduce to install , I use 3Dsmax Design 2011 , Thanks so much

rezoloot's picture

Brilliant Stuff

Will use your forum for requests but love it, have high hopes for this one.

1rv's picture

yep water water splashes

yep water water splashes would be great addition!

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