EffectsChannelSet

79 votes
Version: 
1.60
Date Updated: 
12/24/2017
Author Name: 
Alexander Kramer (Track)

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.50

    Adds ability to render mask for selected objects by materials
    Fixes a issue with placing to Medit the vray materials by effectID.

EffectsChannel v1.55

    Adds ability to assign ID to materials by material type.

EffectsChannel v1.57

    Add support to EffectsChannelEx from Pavel Kuznetsov.
    This plugin allow to work with Material ID Channel in the range from 0 to 255.
    You can download it here Download
    if you not use this plugin the "EffectsChannel" script will be working as previously.

EffectsChannel v1.60

    Adds support to Corona Renderer:
    Automate creation of CMasking_Mask.

Render Mask for selected objects by materials
This option now available only for vray

 Render a mask for all materials that are present on the selected objects.

If the unselected object have the same material as on the selected,
in this case the mask for him also will be rendered.
In the Random mode the mask is rendered for all objects.
RenderTime and RenderSize equals to current render settings.

See more about rendering mask for selected objects by materials

Additional Info: 

The EffectsChannelSet included in TrackScripts pack.

Version Requirement: 
3ds Max 2008 and above
Other Software Required: 
Vray, Mental Ray or Corona Renderer

Comments

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mustafa mamdouh's picture

Everything work fine ;)

Thanks Alex,
It was my mistake, I didn't realize it changes VRay Override ID NOT Max Default channels.
Thanks again for your effort

thanks to scriptspot community

Kstudio's picture

This script can assign id

This script can assign id channel more than 15 only if you version of vray is supported with this capability (Vray 2 and above).

mustafa mamdouh's picture

Q?

Is this script capable of creating materials channel ids more than 15 (max limitation)?

thanks to scriptspot community

Kstudio's picture

I now tested the

I now tested the EffectsChannelSet and it working.

Please send the material library on which it not work,

Contact form

>>random object ID but not random for instances

I plan to rewrite the EffectsChannelSet and add this ability.

mustafa mamdouh's picture

bug!

Random Material Channel ID for VRay 2 SP1 Materials is not working.
tested on max 2012 64 bit

thanks

thanks to scriptspot community

tomastnt's picture

random object ID but not random for instances?

Hi
Would be able to add a choice to assign a random object id, but not random for instances? I mean, all of objects in a group of instances would have same object ID but random with other objects which aren't an instances.
Thanks!

Kstudio's picture

I not had such problems, but

I not had such problems, but sometimes it can be convenient.

Download new version of TrackScripts.

crystal3d's picture

got one suggestion as always.

Sometimes, red and green and blue mix into each other because of blurring caused by antialiasing.

one thing i can come up with is assigning one id per element so "32 ids" used in max scene = "32 separate elements"...

can you modify this to do that? thanks

crystal3d's picture

wow greaT!

this script is very well designed too

sergo's picture

vray 2.0

Wow, cool! Didn't know about vray 2.0 support :)

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