EffectsChannelSet

79 votes
Version: 
1.64
Date Updated: 
08/03/2020
Author Name: 
Alexander Kramer (Kstudio)

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate the creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.64

  • Fixes an issue with assigning ID to sub-materials in the version 1.62

EffectsChannel v1.62

  • This version speed-up opening on complex scenes.
    The time of opening on a very big scene decreased from 16 sec to 0.094sec.

EffectsChannel v1.60

  • Adds support to Corona Renderer: Automate creation of CMasking_Mask.

EffectsChannel v1.57

  • Add support to EffectsChannelEx from Pavel Kuznetsov.
  • This plugin allows working with Material ID Channel in the range from 0 to 255.
  • You can download it here Download
    if you do not use this plugin the "EffectsChannel" script will be working as previously.

EffectsChannel v1.55

    • Adds the ability to assign ID to materials by material type.

EffectsChannel v1.50

  • Adds the ability to render mask for selected objects by materials
  • Fixes an issue with placing to Medit the VRay materials by effectID

Render Mask for selected objects by materials
This option now available only for vray

 Render a mask for all materials that are present on the selected objects.

If the unselected object have the same material as on the selected,
in this case the mask for him also will be rendered.
In the Random mode the mask is rendered for all objects.
RenderTime and RenderSize equals to current render settings.

See more about rendering mask for selected objects by materials

Additional Info: 

The EffectsChannelSet included in KstudioScripts pack.

Version Requirement: 
3ds Max 2014 and above
Other Software Required: 
Vray, Mental Ray and Corona Renderer

Comments

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themaxxer's picture

is it possible to add the

is it possible to add the possibility to place the materials with a effectID to medit too? it is working with matID only...

great script by the way.

best regards
themaxxer

Dariusz's picture

HeyaSry for stupid question

Heya

Kick ass script- thanks ! :D

stenionet's picture

Very useful script

Thank you very much, Alexander Kramer.

This script will save me hours of hard work.

Kstudio's picture
mustafa mamdouh's picture

Everything work fine ;)

Thanks Alex,
It was my mistake, I didn't realize it changes VRay Override ID NOT Max Default channels.
Thanks again for your effort

thanks to scriptspot community

Kstudio's picture

This script can assign id

This script can assign id channel more than 15 only if you version of vray is supported with this capability (Vray 2 and above).

mustafa mamdouh's picture

Q?

Is this script capable of creating materials channel ids more than 15 (max limitation)?

thanks to scriptspot community

Kstudio's picture

I now tested the

I now tested the EffectsChannelSet and it working.

Please send the material library on which it not work,

Contact form

>>random object ID but not random for instances

I plan to rewrite the EffectsChannelSet and add this ability.

mustafa mamdouh's picture

bug!

Random Material Channel ID for VRay 2 SP1 Materials is not working.
tested on max 2012 64 bit

thanks

thanks to scriptspot community

tomastnt's picture

random object ID but not random for instances?

Hi
Would be able to add a choice to assign a random object id, but not random for instances? I mean, all of objects in a group of instances would have same object ID but random with other objects which aren't an instances.
Thanks!

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