Tagged 'Corona'

FS Scene Converter (FStorm)

4 votes

FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.

This converter allow to convert all the Fstorm renderer feature to Vray or Corona.

It's not a simplicity converter, it's keep all the compatible settings...
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...

Convert all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Material Texture Loader

1 vote

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

Render Node Monitor

3 votes

Render Node Monitor

 

VP | Material Manager Pro

1 vote

 

VP Material Manager - Main

The VP MATERIAL MANAGER is the perfect tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster!

VP | Walls & Tiles

10 votes

Walls & Tiles Header Image

EffectsChannelSet

79 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.50

    Adds ability to render mask for selected objects by materials
    Fixes a issue with placing to Medit the vray materials by effectID.

EffectsChannel v1.55

    Adds ability to assign ID to materials by material type.

EffectsChannel v1.57

    Add support to EffectsChannelEx from Pavel Kuznetsov.
    This plugin allow to work with Material ID Channel in the range from 0 to 255.
    You can download it here Download
    if you not use this plugin the "EffectsChannel" script will be working as previously.

EffectsChannel v1.60

    Adds support to Corona Renderer:
    Automate creation of CMasking_Mask.

Corona Fix Albedo

1 vote

Checks scene materials for diffuse colors average value brighter than 230 and does and iteration of lowering red green and blue by 5. This does not affect hue and saturation only luminance. Pops out message to show which materials are fixed. Should be run several times until no message appears. This means no more materials with bright albedo have been detected. Works fast and stable but is quite rude on interface - sorry. Use on your own risk. Does not affect textures with bright albedo that have been used as diffuse.

Slate Connector

3 votes

SlateConnector

SlateConnector - Makes the everyday task of exposing nodes and adjusting material parameters easier and faster! New version (0.59a) with lots of impromevents!

ZOA Path Editor

39 votes

Simple Path relinker application for maps, ies, hdri corona proxy and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

Syndicate content