Tagged 'Corona'

FS Scene Converter (FStorm)

5 votes

FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.

This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.

It's not a simplicity converter, it's keep all the compatible settings...
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...

Convert all the scene or only selected Object... See how many instance it's necessary to convert...

Real time informations for the convertion state.

ANiBaker "the Animation baker Tools"

0 votes

ANibaker is the animation Baker tool, it's allow to convert animation to key frame.
Works with all version of 3dsmax.
If you Bake Animation from Other software Like "Anima AXYZ", you will have a valid Key from them !
3dmaxscript will not be responsable for wrong use of this script. It will never allow you to not get a legal license from other software.

Drag and Drop ANiInstaller.mse on your 3dsmax viewport and let's the plugin install.

Uninstaller is include to remove all (ANiBaker) files.

V1.3 Auto Actualise Textures, change renderer drop list.

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc)

Current verion: 3.996 

View full changelog

Render Batch Helper

7 votes

This Script will Speed up the Process of Creating (Batch Renders) and (SceneState) for Specific Camera .

and Making (Lights RenderElements) and (Masks RenderElements) for (Selected Objects) and (All or Selected Lights) .

Material Converter - Lumion

6 votes

 

This Script is Aimed to :

1- Detach All Objects with Multi/Sub object Materials to Elements by ID and Assign the Proper Material (this Step is necessary because the Script will not Handle any Multi/Sub Materials).

2- Replacing Any Displacment Modifier with Displacement Map.

Material Texture Loader 1.32

5 votes

The script allows for instant PBR material creation, by loading in textures and automatically creating a complete material setup for you, after which you can live edit texture channel assignment, mapping and material parameters. NEW: support for 3ds max 2021, vray5, presets, colorcorrection and invert color.

Render Node Monitor

3 votes

EffectsChannelSet

79 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate the creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.64

  • Fixes an issue with assigning ID to sub-materials in the version 1.62

EffectsChannel v1.62

  • This version speed-up opening on complex scenes.
    The time of opening on a very big scene decreased from 16 sec to 0.094sec.

EffectsChannel v1.60

  • Adds support to Corona Renderer: Automate creation of CMasking_Mask.

Corona Scene Fix

2 votes

 

A Script for Applying Fast Changes to  All or Selected Lights and Materials in the Scene and Clearing Paths from Render Elements .

UPDATE v1.11 :

- Fixing Materials not Working in Some Cases , Fixed .

UPDATE v1.12 :

- Add Albedo Color Fix (Work with Diffuse Color Only and do nothing if DiffuseMap has a Map)

ColorsForCGArtists

1 vote

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