Elements to Objects
A simple detach tool that explodes the selected objects into their elements.
Works on any selected geometry that is convertible to editable poly.
Once all elements are detached, the empty original objects are deleted.
The new objects have their pivot centered, a ResetXForm applied and are collapsed to editable polys.
There is no need to be too precise when selecting multiple objects, as bones, lights, helpers, particle systems, etc, will be ignored.
Attachment | Size |
---|---|
ElementsToObjects.mcr | 1.25 KB |
Comments
excellent script +1
excellent script +1
People do not seem to see the difference with the usual detach
It was necessary to give the name of the script "Explode elements to objects"
Люди похоже не видят разницы с обычным detach
Надо было дать название скрипту "Explode elements to objects"
Nice script, thanks
Хороший скрипт, спасибо
Superb!
Useful! Thanks!
Thanks. Great script
Thanks. Great script
Thank you!
Very helpful script.
You saved me a great work. :) Thanks.
www.yusuf.es
http://blog.yusuf.es
http://yusufes.turbosquid.com
thank you anubis.
i will..
ah :)
That make sense, thanks!
my recent MAXScripts RSS (archive here)
Anubis
I think it's because you attach the detached parts to objects created in the current layer with snapshot().
My code uses max's default behavior when detaching as node.
dont worry
Hey Garp,
don't worry, i just reply to crystal3D.
About the script i have a question, its really interesting to me, why my extract the objects at the current active layer, while your extract them in the owner layer (never mind which layer is active)?
Thanks
my recent MAXScripts RSS (archive here)
Hey!
Thanks for the quick review, crystal3D :)
Anubis, I'm not trying to compete! I wrote the tool the way I needed it, then posted it here. I didn't even look to see if there were similar ones already.