Elements to Objects

17 votes
Date Updated: 
01/19/2012

A simple detach tool that explodes the selected objects into their elements.

Additional Info: 

Works on any selected geometry that is convertible to editable poly.
Once all elements are detached, the empty original objects are deleted.
The new objects have their pivot centered, a ResetXForm applied and are collapsed to editable polys.
There is no need to be too precise when selecting multiple objects, as bones, lights, helpers, particle systems, etc, will be ignored.

Version Requirement: 
tested on max 9 32-bit and max 2012 64-bit
AttachmentSize
ElementsToObjects.mcr1.25 KB

Comments

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lantlant's picture

excellent script +1

excellent script +1

Nik's picture

People do not seem to see the difference with the usual detach

It was necessary to give the name of the script "Explode elements to objects"

Люди похоже не видят разницы с обычным detach
Надо было дать название скрипту "Explode elements to objects"

Nice script, thanks
Хороший скрипт, спасибо

Nik's picture

Superb!

Useful! Thanks!

NikkoN's picture

Thanks. Great script

Thanks. Great script

Yusuf_ES's picture

Thank you!

Very helpful script.
You saved me a great work. :) Thanks.

crystal3d's picture

thank you anubis.

i will..

Anubis's picture

ah :)

That make sense, thanks!

my recent MAXScripts RSS (archive here)

Garp's picture

Anubis

I think it's because you attach the detached parts to objects created in the current layer with snapshot().
My code uses max's default behavior when detaching as node.

Anubis's picture

dont worry

Hey Garp,
don't worry, i just reply to crystal3D.

About the script i have a question, its really interesting to me, why my extract the objects at the current active layer, while your extract them in the owner layer (never mind which layer is active)?

Thanks

my recent MAXScripts RSS (archive here)

Garp's picture

Hey!

Thanks for the quick review, crystal3D :)

Anubis, I'm not trying to compete! I wrote the tool the way I needed it, then posted it here. I didn't even look to see if there were similar ones already.

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