Tagged 'Elements'

Detach Elements

66 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

Auto Render Element "VRayLightSelect"

337 votes

Create Render Elements "VRayLightSelect" for lights.

UI

Randomize Elements

9 votes

 Randomize elements the easy way. Slow as hell with complex models (500k poly and more).

Explode Spline Elements

0 votes

A small tool for quickly exploding all selected splines and shapes elements into separate objects. Support for turning on and off Undo for speeding up the process.

Elements to Objects

16 votes

A simple detach tool that explodes the selected objects into their elements.

Vray Light Select Elements

2 votes

—-Description:
—- With One Simple Button Create One VrayLightSelect Element for each Instances Light
—- Rename RenderElement with name of light
-- Ignore Targets

Inspired by the script of "ecXimer" "Auto Render Element VRayLightSelect" I created a new function more simple, with one unique button create one render element VrayLightSelect for each Instances Lights.

Normalize Render Elements

3 votes

---- Description:
---- Normalize file Path of render elements.
---- Change all or selected render elements extensions to unique extension, and extension can be diferent that file name OutPutPath render.
---- Set a diferent path to render elements and output render.
---- 1.1
-----Fix little Bug in update name output file with name output elements

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

Render Elements to folders

1 vote

This script will place your Render Element files in named subfolders according to where the main pass is stored.

Example:

Render path is set to - c:\blabla\bla.png

There are 3 render elements set, like: specular, shadows, zdepth etc.

path for render elements will look like:

c:\blabla\specular\bla_specular.png
c:\blabla\shadows\bla_shadows.png
c:\blabla\zdetph\bla_zdepth.png

In v2.0 multiple render Elements error corrected.

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