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I have completed many complex projects like this but grademinders took a lot of time from my side to complete a single project but I can see your expertness in AutoCad you are doing very interestingly.
New. Warning message if mesh was breaked to 1000 elements or more.
New. Wait cursor while creating FloorGen objects.
Fix. Better transform interactivity.
Fix. Better offset calculation.
Main problem with this task is to find these "problem" corners.
It's not diffucult in this particular situation, but there could be many different cases when finding corners is much more harder. I mean that it's hard to write reliable algorythm for this.
I can't promise that I will implement such feature, but I promise that I'll think about it.
Right now you can easily move this edges in base object by hands.
How can i overlap corners? imagine a box with no space between the surfaces of the box, like an entire row hugs every surface around the box without gaps?
Comments
[1.1] – 2019.05
New. Custom Presets.
Education
I have completed many complex projects like this but grademinders took a lot of time from my side to complete a single project but I can see your expertness in AutoCad you are doing very interestingly.
[1.09] – 2019.04
New. Warning message if mesh was breaked to 1000 elements or more.
New. Wait cursor while creating FloorGen objects.
Fix. Better transform interactivity.
Fix. Better offset calculation.
[1.08] – 2019.04
Fix. More spinners undo issues.
[1.07] – 2019.04
Fix. Reset Mirror on multiple obects.
Fix. Optimized multiple objects local transform speed.
Fix. Spinners undo issues.
Fix. Retriangulate Editable Poly before faces explode.
Fix. Explode angle threshold changed from 0.1 to 0.01 degrees.
Fix. Flip Normal modifier now always below FloorGen.
nice !
thankyou - I love this little booster for FloorGenerator :)
(shame the original developers don't do this kind of thing though.....)
Main problem with this task
Main problem with this task is to find these "problem" corners.
It's not diffucult in this particular situation, but there could be many different cases when finding corners is much more harder. I mean that it's hard to write reliable algorythm for this.
I can't promise that I will implement such feature, but I promise that I'll think about it.
Right now you can easily move this edges in base object by hands.
overlap corners
Hello
i purchased the script. it is awesome
How can i overlap corners? imagine a box with no space between the surfaces of the box, like an entire row hugs every surface around the box without gaps?
Thank you
[1.0.6] – 2019.03
New. Select parents (rightclick on Select)
New. Flip base object normals
[1.0.5] – 2019.03
Fix. MinRowOffset error in old FloorGenerator versions