3ds Max | Scripts

selectAddTarget

8 votes

This script takes all current selected objects - and if they have 'targets' - selects the targets as well - keeping the inital objects still selected.
For example - you can select a target camera and target spot - but not their targets - run this script - and the targets are ADDED to the selection.

BSRun

4 votes

Allows you to quickly choose a blurscript from a dropdown list and run it.

stan: the noise applicator

5 votes

"Stan is a simple floater that assigns a noise modifier to an object. Useful for creating stones - asteroids - etc. The name 'Stan' derrived from an old English word which means Stone. I decided to change the name because the original name sounds really ridiculous.
Formerly called sharon: the noise applicator"

PinStack

5 votes

An R4 version of Randy Kreitzman's RCM_stackManager. Restores position in stack when objects reselected. Unzip into your max root directory and restart max4

Camera Cutter

9 votes

"This utility lets you specify when to cut between any number of cameras and creates a new camera animated to that effect. This is not a replacement for Video Post camera cutting for final rendering - but rather a way to view cuts directly in the viewports - and for previews."

Free Bitmaps

5 votes

Free up memory being used by your images after a render.

solver plane constraint

6 votes

"simpler way to assign target for your IK Solver Swivel Angle. Put this script in Animation>Constraints menu. If the selected object is not an IK Chain object - this action item will be greyed out."

DisableTrackBar

8 votes

Toggles the trackbar and timerslider visibility on and off

Obj Sketch

3 votes

Draw directly onto the texture of an object in the view port. Unfortunately the refreshing of a max texture is Painfully slow - so it's only real use is to roughly mark out areas on a mesh.

Weld Halves

2 votes

"Weld Halves helps you to weld vertices around your polygon model seam. Weld Halves is available for 3ds max 4's polyObject and Editable Mesh. The Editable Mesh version may cause normal flipping after its operation. "

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