L Pass Manager

57 votes
Version: 
v1.13
Author Name: 
Lukas Lepicovsky


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

Additional Info: 

L Pass Mananger Features

--All the following can be controlled per pass!

[] Unlimitted number of object Sets (Controlled by a picker, named selection set, layer group, or wildcard)
-renderable override
-cast shadows override
-receive shadows override
-visible to camera override
-Visible to reflect/refract override
-motion blur override
-apply atmosphereics override
-render Occluded objects override
-material override
-support for particle flow

[] Unlimitted number of light Sets (Controlled by a picker, named selection set, layer group, or wildcard)
-On/Off override
-cast shadows override
-Color override

[] Common Properties Override
--Frame range
--Outputsize
--Common properties options(Atmospherics, Effects, ..., Super Black)
--Advanced Lighting
--File Type
--Camera
--Pre Script
--Post Scriot

[] Renderer override (Scanline, Mental Ray, Vray and other 3rd party)
--Override all settings of the renderer(Antialising filters, GI settings, enviroment maps etc)
--Uses standard 3ds max menu

[] BackGround Override
--Background Color / Map
--Global Lighting (tint/Level)

[] Render Elements Override
--Choice of which render elements are active

[] Atmospheres Override
--Choice of which Atmostpheres are active

[] Effects Override
--Choice of which effects are active

Additional Features

-Load / Save Presets (Installs with a quick Ambient occlusion preset, and a quick object mask preset)
-Pass per light -(Automatically generates a pass per light)
-Pass per layer -(Automatically generates a pass per layer)
-Network rendering using backburner
-Colored Object Sets(For view which objects belong to the which group)
-Hide non renderable(Ability to hide object sets that are set to not renderable)
-Copy and Paste/Paste for all properties

 

Updates


Be sure to check the website for latest updates!

Version Requirement: 
3ds Max 9.0 SP2 and Up

Comments

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lukashi's picture

Hey guys, I found some new

Hey guys,
I found some new bugs and wanted to fixed them ASAP v0.925
V0.925
-Fixed bug with color/hide buttons
-Fixed bug with common props giving an error in shots
-Added 2 new macroscripts:
-LPM_RenderPass which is hotkeyable and renders the active pass, or performs a default max render if there is no pass to render (F9).
-LPM_RenderPassHalf Same as above but at half resolution.
Cheers,
Lukas

lukashi's picture

Hey guys, New

Hey guys,
New version
V0.92
-Group support for object/light sets
-fixed daylight system not overriding
-removed trailing ".max" when the $max tag is used in the render dialog
-added loop button when playing shots using the play button
-fixed a bug concerning shot names and camera names
Cheers,
Lukas

lukashi's picture

V0.915 is in!

V0.915 is in!

lukashi's picture

Mailing list and new website

Mailing list and new website are up.

lukashi's picture

You do not need to install

You do not need to install it on network machines.
Thanks, let me know if you have any other problems.

bragibjornson's picture

im just in the testing phase

im just in the testing phase with this script - can someone tell me if i need to install this script on network machines if i want to render to a farm via backburner?

Thx,

filip's picture

Many thanks mate, your

Many thanks mate, your script is great!

lukashi's picture

Big update: V0.90 -Hardware

Big update:
V0.90
-Hardware rendering for previews
-UI Improvements
-Exposure Control override
-Toggle for splitting renders into seperate folders

Unfortunately this version is not compatible with previous verions.
However this version should be forward compatible with future versions.

Thanks!

lukashi's picture

-V0.86 2 new video

-V0.86
2 new video tutorials!

-Storing of composite maps, for using 3ds Max as a compositor (check out the new video tutorial )
-Animation button (Check out the new video tutorial on how to playback passes)
-quick storing of time ranges / cameras for common properties.

lukashi's picture

-Version 0.85 -fix bug of

-Version 0.85 -fix bug of teapot button not rendering
-fix bug of right click render not rendering.
-Rename after creating pass, object set, light set etc...

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