L Pass Manager

57 votes
Version: 
v1.13
Author Name: 
Lukas Lepicovsky


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

Additional Info: 

L Pass Mananger Features

--All the following can be controlled per pass!

[] Unlimitted number of object Sets (Controlled by a picker, named selection set, layer group, or wildcard)
-renderable override
-cast shadows override
-receive shadows override
-visible to camera override
-Visible to reflect/refract override
-motion blur override
-apply atmosphereics override
-render Occluded objects override
-material override
-support for particle flow

[] Unlimitted number of light Sets (Controlled by a picker, named selection set, layer group, or wildcard)
-On/Off override
-cast shadows override
-Color override

[] Common Properties Override
--Frame range
--Outputsize
--Common properties options(Atmospherics, Effects, ..., Super Black)
--Advanced Lighting
--File Type
--Camera
--Pre Script
--Post Scriot

[] Renderer override (Scanline, Mental Ray, Vray and other 3rd party)
--Override all settings of the renderer(Antialising filters, GI settings, enviroment maps etc)
--Uses standard 3ds max menu

[] BackGround Override
--Background Color / Map
--Global Lighting (tint/Level)

[] Render Elements Override
--Choice of which render elements are active

[] Atmospheres Override
--Choice of which Atmostpheres are active

[] Effects Override
--Choice of which effects are active

Additional Features

-Load / Save Presets (Installs with a quick Ambient occlusion preset, and a quick object mask preset)
-Pass per light -(Automatically generates a pass per light)
-Pass per layer -(Automatically generates a pass per layer)
-Network rendering using backburner
-Colored Object Sets(For view which objects belong to the which group)
-Hide non renderable(Ability to hide object sets that are set to not renderable)
-Copy and Paste/Paste for all properties

 

Updates


Be sure to check the website for latest updates!

Version Requirement: 
3ds Max 9.0 SP2 and Up

Comments

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lukashi's picture

Version 0.84 is in -V0.84

Version 0.84 is in
-V0.84 Network rendering submitting to backburner is now one click.
-Minor bug fixes.

lukashi's picture

Version v0.83 using filein

Version v0.83 using filein instead of includes,

Hey Marco, it is so there are not a lot of global functions, just for encapsulation.

Marco Brunetta's picture

What are the benefits of

What are the benefits of storing the functions inside a struct if you don´t mind me asking?

lukashi's picture

New version 0.82 is

New version 0.82 is in,
Thanks,
Lukas

lukashi's picture

There is an AO preset, if

There is an AO preset, if you hit merge preset, there is also a preset for Masks.
You can also easily make you own presets!

raistlin's picture

hey it must be interesting

hey it must be interesting to have some presets no? like Ao or reflection pass? a set of "click this button and go"

In vanilla seed there is also a preview window for the different pass it must be interesting also

thanks a lot for your work

Best regards
Raistlin

Life is a dangerous experiment where no one has yet come out alive
www.vincent-grieu.com

lukashi's picture

Thanks guys!! Update: -V0.81

Thanks guys!!
Update:
-V0.81 Vray Properties/User Properties are now supported

vsai's picture

sweet looking script, and

sweet looking script, and excellent video explanations. Cheers!

raistlin's picture

Fantastic job guy, it's a

Fantastic job guy, it's a great idea to group all the benefits of vanilla pass and other into one script... And free !!!

Thanks a lot !

Life is a dangerous experiment where no one has yet come out alive
www.vincent-grieu.com

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