Max Defaults

11 votes
Version: 
v0.56
Date Updated: 
09/16/2015
Author Name: 
Pixamoon

Objects and modifiers defaults

  - New version - save defaults / presets and automatically load them on create object or add modifier
  - up to 8 defaults / presets - just Ctrl, Alt, Shift combination
.
  - Now also without Ctrl, Alt, Shift
.

This script saves and loads not accessible Max Defaults. It automaticaly starts with your 3ds Max and works in background.

It saves selected values of modifiers as your defaults / presets and load them while adding new modifier

It can copy / paste modifier properties to other max instance !

You can save up to 8 different presets for each type of Object or Modifier.
To load/save more defaults just hold Ctrl, Alt, Shift combination on save or create

How to do:

To save your defaults:
  - Open Max Defaults - Save script,
  - Select modifier or object
  - Select properties to save (or press button All)
  - to save more presets - hold Ctrl, Alt or Shift combination
  - Press Save button

To load defaults:
  - for more defaults - hold Ctrl, Alt or Shift buttons while adding new modifier or object.

No need to restart max, whatever you save can be used in next modifier. Also in other max instance ! So it can be used to copy paste modifier settings too :)

v0.56:
 - load and save defaults also without holding any button - as 'permament' defaults
v0.51:
 - fixed save larger amout of properties (all VrayCamera settings etc)
v0.50:
 - saves most of properties of modifiers and objects
 - Ctrl, Alt, Shift combinations
 - small help button (top right corner)

This is only beta / testing version:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/916151?referral=pixamoo

Let me know what you think.  Any sugestions for next verison ?
Pixamoon

 

 

Comments

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OxyKandra's picture

re:re:hotkeys

you mean one saved default for each modifier or in general? anyway, i whould be ok if you could disable ctrl,shift, alt if that does the trick. best regards and thanks for you work :]

pixamoon's picture

re: hotkeys

Hi,

I can add an option to disable Ctrl, Shift and Alt

But then there will be one saved default.

Let me know if this is ok for you.

Best,
Pixamoon

OxyKandra's picture

Not working when accesing modifier through hotkey

Hi pixamoon your script is wonderful and works great in general but as banezza mentioned it still doesn't work when i apply my modifier with a hotkey. i doesn't work with either ctrl,alt or shift. idk what to do because your script is a lifesaver but if you can't make it to work with our hotkeys i won't use it :( also, idk if i do something wrong but i cannot change the default settings of the proboolean [i want to remove only visible edges upon boolean and definetly not all as 3dsmax has it]

anyway please make this owrk with hotkeys 'cause i really need it :]

pixamoon's picture

`

Hi,

Re: Shortcuts (Ctrl+B etc) - yes, that is a bit trouble for this script - because it recognize button state during adding new modifier and apply default settings - if you set up defaults with Ctrl pressed - it should recognize that and apply your defaults. try and let me know if that works.

Re: Saving stage of rollouts in control panel - I'll take a look on it but i don't think its exposed to max script - I can still read and apply that by windows.sendMessage but have to check that out. Let me know how many of you guys are interested to have that option ?

Re: other updates - Sorry for no updates for a while - I was super busy at work - Will try to find some time soon to finish what is on the list.

Best,
Pixamoon

banezza's picture

Hey there, thanks for the

Hey there, thanks for the script, works awesome, and saves alot of time :)
BUT, It can't seem to work for me when I'm acessing a modifier with shortcut. Works flawlessly when i CLICK on a modifier from a list or a button, with or without CTRL, ALT and SHIFT combo, but again, not when i press, let say CTRL+B and pop a ProOptimizer on a mesh.

cptSwing's picture

.

Another suggestion: Saving state of the rollouts in the various modifiers in the command panel. Though I'm not sure this is exposed anywhere.

pixamoon's picture

`

ah, no prob,

ok, will take a look on Edit Poly modifier defaults.

cptSwing's picture

Missed your reply, sorry

Hey, wasn't notified of your reply so mine is a little late. Thanks for answering!

I mistakenly pointed my finger at MaxDefaults regarding slowdowns, it's actually the fault of another #sceneNodeAdded script and likely the fault of my edits to said script ;)
When I leave only MaxDefaults installed, objects are created in a timely manner, so to speak.

Editable Poly defaults would be great! We probably spend most of our time here, eh?

pixamoon's picture

`

Hi and thanks,

It should work when creating new objects too - (eg plate or sphere with specific segments count)

How long are the slowdowns on creation ? can you make a gif screenshot ? www.screentogif.com/

You can also choose to use defaults only if object is created with Alt button pressed. (just hold Alt when pressing Save defaults button and hold Alt when creating object or adding modifier)

Editable Poly defaults - I'll take a look on it next days. I'm finishing now a bigger update for Library Track Relink.

Cheers,
Pixamoon

cptSwing's picture

Very useful

Great to set - for instance - the chamfer modifier to more useful defaults.

Two things, I have noticed some slowdown on creating new objects - maybe it'd be a cheap optimization trick to code in settings on whether "Max Defaults" should react just to modifiers added, or new objects as well?
Also, Editable Poly defaults are not applied, ever. But I'm sure that one's a bit trickier to solve.

(Max 2018.1)

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