Modifier Modifier Zorb
v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map
v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu
v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value
v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)
v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time
v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!
Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!
General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):
MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value
MASS RANDOMIZE: Randomize one property on all nodes at once
SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc
FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.
LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.
Specific Features (Can be done to All or selected):
Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.
PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.
FumeFX: Simulate, Load settings
Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.
Xref Object: Merge object
Materials: Show/Hide In Viewport: Shows the material in the viewport. Doesnt work with texture maps yet.
Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+
Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).
Merge Xref Controller: Merges All/Selected controllers
Example of a property window:
RightClick Menu for Modifiers:
RightClick Menu for Base Objects:
RightClick Menu for Materials:
RightClick Menu for Controllers:
RightClick Menu for Atmospherics:
Dialog Filtering:
Filter ON:
Filter Off:
FumeFX Load Settings Dialog:
Light Multiplier Dialog:
Spring Controller Dialog:
Link Info: Inherit window:
fR_Layer Settings window:
Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category
Attachment | Size |
---|---|
ModifierModifierZorb_v2_B_0.32 max8.rar | 19.48 KB |
ModifierModifierZorb_v2.1.rar | 26.56 KB |
modifiermodifierzorb_v2.9.03.zip | 421.68 KB |
modifiermodifierzorb_v2.9.03_-_2013.zip | 425.47 KB |
Comments
I didnt find the .classes
I didnt find the .classes thing for ages. I was kind of wanting a getSUPERClassinstance function, and .classes gave it to me. Its still slower than I would like though :(
> I used to use a recursive
> I used to use a recursive subanim routine to gather mats and controllers (scarily similar to yours!!!) but my new method is quicker and more accurite in most cases.
cool! I scanned your script and found that you're using getClassInstances (SUPERCLASS.classes) to collect the classes. I never knew about the .classes property! Thanks, learned something new from your script!
Looking forward to your updates!
Cheers Johnny! Ill work on
Cheers Johnny! Ill work on all that stuff pretty soon!
Yeah, the first time i ran it with pflow stuff in there I was supprised and happy too!!!!
Absolutely Badass script
Absolutely Badass script Jordan! It kinda freaked me out when I clicked on Base Objects and the list populated with all my particle flow operators :)
Totally agree with Jeff, a refresh button would be nice ;)
Thanks Jefferson, Great
Thanks Jefferson,
Great suggestions, I should realy mapworld unit types and time type properly. I only have integer and floats setup properly.
I used to use a recursive subanim routine to gather mats and controllers (scarily similar to yours!!!) but my new method is quicker and more accurite in most cases.
Thanks again for the suggestions... keep em coming!
hi jordan! awesome script,
hi jordan! awesome script, very handy indeed!
I just have a couple of sugguestions:
great script, very useful!
great script, very useful!
Cheers jonahhawk, glad its
Cheers jonahhawk, glad its helpful!
As always suggestions and bug reports are welcome!
I use a ton of scripts. I
I use a ton of scripts. I install everything and anything that looks remotely useful.
This is far and away one of the best; such a lifesaver and so versitile.
Thank you.
Hey Fajar, how is that
Hey Fajar, how is that different to what I already have?
Wont make any difference if you have installed it properly