Modifier Modifier Zorb
v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map
v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu
v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value
v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)
v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time
v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!
Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!
General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):
MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value
MASS RANDOMIZE: Randomize one property on all nodes at once
SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc
FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.
LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.
Specific Features (Can be done to All or selected):
Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.
PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.
FumeFX: Simulate, Load settings
Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.
Xref Object: Merge object
Materials: Show/Hide In Viewport: Shows the material in the viewport. Doesnt work with texture maps yet.
Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+
Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).
Merge Xref Controller: Merges All/Selected controllers
Example of a property window:
RightClick Menu for Modifiers:
RightClick Menu for Base Objects:
RightClick Menu for Materials:
RightClick Menu for Controllers:
RightClick Menu for Atmospherics:
Dialog Filtering:
Filter ON:
Filter Off:
FumeFX Load Settings Dialog:
Light Multiplier Dialog:
Spring Controller Dialog:
Link Info: Inherit window:
fR_Layer Settings window:
Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category
Attachment | Size |
---|---|
ModifierModifierZorb_v2_B_0.32 max8.rar | 19.48 KB |
ModifierModifierZorb_v2.1.rar | 26.56 KB |
modifiermodifierzorb_v2.9.03.zip | 421.68 KB |
modifiermodifierzorb_v2.9.03_-_2013.zip | 425.47 KB |
Comments
MOST AWSOME SCRIPT! Ever...
MOST AWSOME SCRIPT! Ever... Superfast... Brilliant features. There goes no day I don't use it in production. Thanks so much!
Fajar: Just expand the window
Fajar: Just expand the window out, next time you open it the size will be remembered... or you can delete the \plugcfg\ModModZorb_Setup.ini file, This stores your size/location info.
Thank you Jordan.
Jordan, your support and Zorb script are truly amazing. fR Layer works fantastic now, as the rest of the features (tested on Max 2010 and Max 2012 x64).
I will recommend this beautiful, real world script to everyone!
Regards
First i'll say , thanks
First i'll say , thanks jordan ....yours is great script. But I got this weird UI
Max 9, win 7-x64
Maybe the dot net setting in dialog need more adjusted.
Thanks
Fajar
Ok man, thanks ;)
Ok man, thanks ;)
Hi Jsrocha, Thanks for your
Hi Jsrocha,
Thanks for your comments.
The Save Presets are saving the values of the properties on the object/modifier etc, while the max and min values are UI elements so they are not really part of the presets. I'll have a look at what I can do though.
save presets
Hi Jordan, this is a great script, thanks a lot. I have a suggestion, i start to use the "save" option, but i notice that it does not save the random values, wich is the option that i use most. Is that possible to make the script save the random values too?
thanks,
Jsrocha
Thanks! Great script!
Thanks! Great script!
Thanks for testing that in
Thanks for testing that in 2012 Strob. I havent even got it installed yet!
Could you give me a step by step explanation of what you are trying to do with the controllers and modmod zorb?
I tested it with max 2012 and
I tested it with max 2012 and seems to work ok.
I have a problem that was also in max 2011 though: when I try to offset a parent using zorb controller, the child is also offseted in relation to the parent which result in the child losing the relative position it should keep with his parent...