Modifier Modifier Zorb

275 votes
Date Updated: 
Author Name: 
Jordan Walsh

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:


RightClick Menu for Modifiers:


RightClick Menu for Base Objects:


RightClick Menu for Materials:


RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

FumeFX Load Settings Dialog:


Light Multiplier Dialog:


Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:


Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.02.zip409.88 KB
modifiermodifierzorb_v2.9.02_-_2013.zip413.67 KB


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skaven's picture

so I have a few dozen objects

so I have a few dozen objects with a chamfer modifier on the top of the modifier stack. I wanted to get rid of all of these and when I used the delete funcion in the script it deleted some shell modifiers too. those where below the chamfer. the stack was like this (from top to bottom): chamfer - shell - meshsmooth - editable poly object.
I didnt check all the objects, maybe there were other problems too, idk. but when I make a testscene with only one object it works...
max18 + win7

update: the objects were instanced and I can reproduce the problem easily in an other scene. just made a box, converted it to poly, deleted the top polygon, dropped a meshsmooth on it with 5 iteration (yep, a simple bowl), put a shell on it and chamfered the edges with the modifier. made like 10 instances, used the script and this time it deleted all the modifiers. :)


also, in max18 the edit button appearence funcion doesent working due to its incredibly complex behavior (or maybe its just shit...), that means when I put the script to a toolbar I cant edit its appearence and now here I am with an invisible button because the icons are not working with the new UI either and I cant even change its name to have something on the button... :)

Jordan Walsh's picture

Yeah, I have pretty limited

Yeah, I have pretty limited time for this these days, but if its a simple fix I'll give it a go! Can you describe the exact setup that causes this?

skaven's picture

3dsmax 2018

I have some issues with the script in 3dsmax 2018, fe: deleting a modifier deletes other modifiers too. will we have an update or you dont really have the time for this little gem anymore? :)

Jordan Walsh's picture

Cheers! Good to hear it

Cheers! Good to hear it helped!

Bancai's picture

Great tool Jordan Walsh! I

Great tool Jordan Walsh! I added the MultiRes modifier to a bunch of objects only to realize 2 days later that adding MultiRes modifier tripled my file size and I've forgot to which objects I added the modifier but then I found your script and your script saved me.

Jordan Walsh's picture

can you confirm you have the

can you confirm you have the following files?
C:\Program Files\Autodesk\3ds Max 2017\MacroScripts\Zorb-Modifier Modifier 2.mcr
C:\Program Files\Autodesk\3ds Max 2017\scripts\Zorb\Zorb-Modifier Modifier 2.mse

Obviously in your max install dir.

kimikkyeong's picture

Installing problem

Hello Jordan~
I Downloaded the 2013 version for 3dsMax 2013 and above.
And Extracted to 3Dsmax Dir.
But there is no the "Zorb Tools" in my max category.
what can I do ? (max2016,s4,ext1,vray3.40)

kim ik kyeong

Jordan Walsh's picture

Using 2.8.03 adding modifier

Using 2.8.03 adding modifier and copying modifiers works fine.

The workflow can be a bit confusing though as the tool works in a "Class-centric" way, not on individual objects.
If you want to add a uvw modifier to all objects that have a meshsmooth, simply go to the Modifiers Tab and right click on "Meshsmooth" in the Modifiers list and choose "Add Modifier".
The selected object in the Max viewport only effects the filtering you can do. All the functions are run on the Modifers/Base Objects etc in the Modifier Zorb window.

Streetwise's picture

Add Modifiers Broken under Max 2017

Hello, I select an object and select "add modifier", choose a modifier (Uvwmap for instance), hit "Add Modifier" and nothing. Modifier not added. If I add a modifier manually to the first part, I can't get copy/paste to even work to apply the modifier to the other selected parts.

Version 2.8.02
Max 2017 SP3

3DcubIC's picture


No funciona para la versión de max 2017

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