MultyConvertor

288 votes
Version: 
2.6
Date Updated: 
05/26/2012
Author Name: 
Vladislav Gavrilov

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

For example: we have 100% value for opasity in Standart material and should be write for Vray transparent color:

[x/255.0, x/255.0, x/255.0]

x - value of Standard material opasity and result color for Vray transparent property.

Also convertor allow glboal change any parameters in scene. Simple setup the property from and to. Example:

x*2

Database saved in proplink.mcl and matlink.mcl

Be careful! The convertor is very powerful and can do many things. I do not even know all its capabilities.
V2.6 news:
- more then 700 property links
- 2012 max compatible
- add Shift+Reload database button pressed: join selected database to current

P.S.
if you have new work property links, please send your database (MCLink folder) to me by e-mail (you can find it on my website). I'll update the database for all

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
jinj's picture

Hi guga001, any idea or

Hi guga001,

any idea or presets for.. how to convert standard layered max material into vray one?

thanks in advance and anyway

jinj's picture

Hi allare there presets to

Hi all

are there presets to convert complex layered max materials to Vray?
I mean materials that use complex maps also for example
"diffuse level", "specular color1", "specular level1" and so on.

how to convert such maps since these slots are missing or have different names in the vray maps rollout?
is there a guide?

thank you for any answer

igamaximus's picture

Parameter value defines chosen converted material

Vladislav, in order to make this beautiful script even better, please tell me is it possible to add very useful and needed functionality, prior to regular 1-on-1 conversion:
it would be huge if the script could choose which material/light is our destination(among wired materials of course), according to some property name value from the material/light that needs to be converted. So the script would check this values in the first place, because some of them could define our targeted material/light. In this way, possibilities would be extended much. Also, to make things faster, it would be great if we could choose property names are included in this checking, in order to speed up conversion process. Thank you!

guga001's picture

Glad you made it

Just saw your comments today. Anyway, good to know you got it working.

Gustavo

Arno's picture

got it

in the scanline file i needed to ad Autodesk_Material
classof $.material came back with Autodesk_Material
now i can cross select the material property names.

Arno's picture

revit 3dmax standard material

Guga, thanks form your help and quick reply.
I saw the explaination, but i don't understand.
I want to convert to standard materials, so i take the scanline file.
In the right colomn i select standard materials, but i can't select the autocad materials in the right. If i leave it blank I get al kind of questions. I select standard materials and the rest of the questions i skip.
The materials change but i lost my map.
See movie: http://screencast.com/t/8y3eG2fU3q

guga001's picture

Arno, i´ve explained on an

Arno, i´ve explained on an older post (seventh before this one, if i can remember). If there is something not clear, which propably is true, due to my lack of talent in writing in english, tell me what the problem is and i will try to help you.

Gustavo

Arno's picture

Revit 3dmax continued

I don't get it.
Through the export from revit to 3d max the file creates materials from the autodesk material library (new in 2011), but how do i make a file to convert these materials in standard materials.
Could someone please explain or post a file.

igamaximus's picture

Thanks Guga,

good advice. Now most of script functions are known and usable, except those 3 fields (top left and right, and bottom left).
I assume those can be very usable for some complex conversions, but didn't manage to see their function so far (bottom right field is the only that do the job for me)...would be nice to explore them further.

guga001's picture

Create shortcut

make a .mcr inside yourmaxfolder/ui/macroscript with this lines:

MacroScript Multyconverter category:"MultyConverter" tooltip:"multi converter"
(
Include "$scripts/multyconverter/multyconverter.mse"
)

After this you can right click your toolbar and create a shortcut to multyconvertor.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.