PFlow Baker
Version:
0.71
Date Updated:
06/03/2010 Bakes particle flow particles into meshes and/or helpers.
NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.
Version: 0.71 (2010-06-02 17:25:44) Compatibility:MAX 9,MAX 2008,MAX 2009,MAX 2010,MAX 2011
- Changed the way the particles are baked into point cache. It is now much faster using this method.
Additional Info:
Version Requirement:
3ds Max 9
Comments
Can use with Point Cache Obj?
Can use with Point Cache Obj?
Awesome script
Very usefull script! Thanks, man, for your work!!
Many thank!
It't work on 2014
save my life
Oh! I just nothing to say more than really thank you
max 2012 64bit fine
working in max 2012 64bit fine
thanks for the baker
Any chance we get this
Any chance we get this working under 3dsMax 2014?
Thanks!
Integration steps on bake
When baking the particles, I know the Quantity Mulitplier must be set to
100%, but when you bake, should the Viewport Integration Step be set to 1/8 frame, or does the Bake read from the Render Integration Step?
great but...
Hello Ofer - this is a very handy script! But I get an error now when I try to store visibility info. It says "bakedTransObj" error and points to line
k.inTangentType = k.outTangentType = #Step
I think it doesn't like Step, but what does that mean?
I'm on Max 2012 x64
Many thanks for the script.
Andrew
doesnt bake all animation
This is very useful script, but when I created particles from geometry with BirthScriptMeshToParticles, baked animation looks, like is not all or that baked mesh is litle bit rotated. Thanks a lot for advice.
great script... its save my life :)
but materials ignored...
i tried with pflow box#2... particles baked perfectly but materials ignored,
is there any way to bake particles with own materials
regards
graphic design and animation
Awesome Script
great tools NIce Awesome coooool