Script
Populate:Terrain
By Populate3d · Credited author: Marc Lorenz · 2011-09-07
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- Version
- 1.8
- 3ds Max compatibility
- See listing claims below
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- From original requirements
- 2010 or newer
- Original version requirement
- 3ds Max 2010 or higher.
- Date updated
- 2012-03-23
- Legacy votes
- 40
- External download
- External download
Tags: Grid, surface, architectural, CAD, Terrain, quads, Retopology, poly cleaner, populate, populate3d, contour lines, poly modeling
Description
Populate:Terrain assists in creating and optimizing terrain surfaces from contour lines or from existing meshes. The quad based output allows for easier later remodeling, for example using push/pull painting. The regular face size reduces rendering issues (GI, displacement) and you can use Turbosmooth on it.


Populate:Terrain is a scripted plugin for Autodesk 3ds max. It assists in creating and optimizing terrain surfaces for architectural visualization applications. Populate:Terrain fixes imported meshed CAD models or directly converts contour lines. The result is a clean quad based poly surface with user definable grid size.

1: Spline Shape 2: Converted to mesh with 3ds max 3: Converted with Populate:Terrain

1: Contour lines 2: Converted using the 3ds max Terrain Compound 3: Converted with Populate:Terrain
New feature in 1.8, trimming with a spline shape:

Screenshot