Prepare Model 3DDD

6 votes
Date Updated: 
Author Name: 

Requirements : 3Ds Max 2011 and greather, WinRar.

This script helps to prepare model before upload on . With this script you can fast set model in center of scene, do Reset XForm, set pivot, create archive with all textures, and add export formats *.fbx, *obj etc.


- Reset XForm models (even groups)
- Box Trick models
- Set models in center scene
- Move models in "0" (default) layer
- Rename materials
- Copy textures
- Strip textures paths
- Rename textures same as model name
- Add preview
- Export to *.fbx, *.obj, 3ds
- Save scene in different 3D Max versions
- Statistic


How to use:

1) Drag&Drop script in 3Ds Max window
2) Select models
3) Do next steps:
-Step1: Set model name, check if you want add render name in filename
-Step2: Do Reset XForm of models, set Pivot, set models in center of scene
-Step3: Check if you want rename materials, strip paths, and rename textures
-Step4: Add preview (optional)
-Step5: Select save formats

Press button Save Model, then will be open folder with model archive and show statistic. This statistic you can copy/paste in Description on . 

Don't forgot check on errors archive and models before upload.

Additional Info: 


- BugFix: Destroy group when move in center scene


+ Added: Now able to add/delete more previews


* Small BugFixes
+ Added: Now add info.txt in archive


+ Added: Dimesions in statistic
+ Added: Options rollout
+ Added: Manual select winrar path


* All checkboxes moved to Step 3
* Moved winrar path select option to Step 3
* Renamed Step 3
+ Added: Box Trick in Step 2
+ Added: Now all settings are savable
+ Added: Remember window position
+ Added: Automatically copy statistic text to clipboard
+ Added: Reset XForm and Box Trick status in statistic
- BugFix: Reset XForm bug


+ Added: Button copy in statistic
+ Added: Button in Step 5 for display statistic
+ Added: Option rename objects
+ Added: Option for add *material library (.mat)
+ Added: More info in rollout About
* Code optimization


* Replace spaces in model name to "_"
- BugFix: Set many times name for bitmaps in multimaterials 


* Fix typo
* Now all textures copy to "maps" directory
* Remove all old materials and presets before export models
+ Added: Support for IRay render
+ Added: Option Remove Layers
+ Added: Tool Tips
+ Added: Corona Bitmap support
- BugFix: Position in Center Scene now works for all objects
- BugFix: Not create archive with Winrar x86


* Now *.fbx, *.obj, *.3ds copy to "export" directory
* Now previews copy to "preview" directory
* Now *.mtl copy to "matlib" directory
+ Added: Supprot 3DS format
+ Added: Success message


+ Added: Save Archive Path option in Step 3


+ Added: Check cyrillic paths


+ Added: Allowed spaces in paths


+ Added: Check cyrillic names in Step 1
- BugFix: Textures paths for instance bitmaps
- BugFix: Can't export FBX


* Small changed in Step 4 UI
- BugFix: Freezed UI in 3Ds Max 2016
- BugFix: Empty FBX file


- BugFix: Empty FBX file again
- BugFix: Problem with relative paths of textures
+ Added: Display Error Log


+ Added: Make Group feature in Step 2


+ Added: Multiselect previews in Select Previews dialog
* BugFix: Display resolution when deleted all previews


- BugFix: Dublicated names in materials
- BugFix: Not rename same textures paths in different multi materials
- BugFix: Display default rener in Statistic after save model

Version Requirement: 
2011 and higher
Other Software Required: 
Video URL: 
2016-03-29_10-26-34_prepare_model_3ddd.png15.36 KB


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MastaMan's picture

I left message for you in

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mak4max's picture


THANK YOU... I works fine when i comment out the entire function rollout rAbout "About" ..
why its like that.? sorry im curious and new to "script world" :).can you plz edit the code so that i can archive the 3d max files. i have lots of project files to archive like around 1000 file. so when im leaving the office i can select some files lets say 5 file and put to archive like batch process in the night. PLEASE im archiving one file every day night but its not finishing. Can i have your email id?

luckmc's picture


I feel more useful scripts...

My scripts:

mak4max's picture

plz help

im working in 3d max 2011 64 bit, im getting an error -- Syntax error: at szVer, expected -- In line: label lbl5 " how can i fix it ? plz help

MastaMan's picture


Updated to v2.4.1

cdb's picture


i've not tested but it seems very good! you should send it to the guys at 3ddd 3dsky and it should become a standard!

i'll test it asap!

MastaMan's picture


Updated to v1.2.0

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