Quad Cylinder

17 votes
Version: 
0.04a
Author Name: 
Vojtech Cada

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

Additional Info: 

Installation: Copy the .ms file to your scripts\startup folder or run as a script if you only want to try it out. The object primitive will be available under Examples in the Create panel.

Version Requirement: 
3ds Max 9, VIZ 2008
Other Software Required: 
for Max 9/VIZ 2008 AVGuard extension is needed
AttachmentSize
quadcyl.ms10.31 KB

Comments

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luxxeon's picture

This is excellent.

A very useful, and welcome addition to my primitives collection. The spherical cap is very handy for a variety of things. Well done.

vidivini500's picture

.

Wonderful! Thanks

Swordslayer's picture

Sphere Cap

Rejoice! I've added the spherical cap functionality. With a switch you can now make the top cap flat or spherical. I might update the gif tomorrow, no access to max now.

Swordslayer's picture

My pleasure

Think of the functions as nodes and there you have it :) I might add a hemisphere full-quad cap, that could be interesting - thanks for the indirect idea. Any clue what to name that switch/feature? It's always these little details that I spend most time on, should it be radioButtons or checkBox, what to call it, and so on...

vusta's picture

YES finally...no more polar verts

Thanks very much...not that I can read much maxscript...

(now if I spherify this, would it be better than spherifying a cube...)

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