Quad Cylinder
Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.
Installation: Copy the .ms file to your scripts\startup folder or run as a script if you only want to try it out. The object primitive will be available under Examples in the Create panel.
Attachment | Size |
---|---|
quadcyl.ms | 10.31 KB |
Comments
This is excellent.
A very useful, and welcome addition to my primitives collection. The spherical cap is very handy for a variety of things. Well done.
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Wonderful! Thanks
Sphere Cap
Rejoice! I've added the spherical cap functionality. With a switch you can now make the top cap flat or spherical. I might update the gif tomorrow, no access to max now.
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
My pleasure
Think of the functions as nodes and there you have it :) I might add a hemisphere full-quad cap, that could be interesting - thanks for the indirect idea. Any clue what to name that switch/feature? It's always these little details that I spend most time on, should it be radioButtons or checkBox, what to call it, and so on...
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
YES finally...no more polar verts
Thanks very much...not that I can read much maxscript...
(now if I spherify this, would it be better than spherifying a cube...)