Tagged 'primitive'

Helix with Bezier Handles

10 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

PatchMesh

6 votes

Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).

Patch Mesh

Helical Cylinder

24 votes

Example usage would be spiral ductwork, screw threads, flexible metal tubes, circular ramps etc. No smoothing groups are assigned, for smooth look either use Smooth modifier or add points to the spline profile.

Guilloche

8 votes

Procedural guilloché pattern.

diaRhombus

50 votes

diarhombus_v1web600

TubeCap

18 votes

TubeCap Screenshot TubeCap is a simple primitive (a flat donut) which can be used as a basis in polygonal modeling.

 

Mesh Surface

12 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

Oblong and Oblong Void Primitives

1 vote

Oblong and Oblong Void is a pack of two primitives for 3DS Max.
Change parameters in real time. Map coordinates. Separated materials ID.

SimpleWindow object

3 votes


Script makes fixed window with horiz-vert dividers grid, board and sill. Any part of window can switch on/off, so you can easily change it.

Gear

11 votes

Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.

Gear scripted primitive

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