Tagged 'primitive'


17 votes

TubeCap Screenshot TubeCap is a simple primitive (a flat donut) which can be used as a basis in polygonal modeling.


Mesh Surface

9 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

Oblong and Oblong Void Primitives

1 vote

Oblong and Oblong Void is a pack of two primitives for 3DS Max.
Change parameters in real time. Map coordinates. Separated materials ID.

SimpleWindow object

3 votes

Script makes fixed window with horiz-vert dividers grid, board and sill. Any part of window can switch on/off, so you can easily change it.


11 votes

Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.

Gear scripted primitive

Weave Mesh

10 votes

Simple wire mesh primitive.

RhombicPrism primitive

2 votes

Script make simple rhombic prism. There's ability to change width, length, height, taper scale, number of height segments. Also provided "Generate Mapping Coords" checkbox.

Quad Cylinder

5 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.


49 votes


Helix with Bezier Handles

10 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

Syndicate content