Tagged 'scripted plugin'

Quad Cylinder

17 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

Gear

19 votes

Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.

Gear scripted primitive

Weave Mesh

17 votes

Simple wire mesh primitive.

There's an _old version attached which will work in older max versions, and a regular one that supports picking custom shape from scene:

Grid Mesh

Plane Lens Distortion

5 votes


Plane Lens Distortion (PL Distortion) it is the primitive plane with applied UV mapping coordinates which allows you to correct lens distortions on Bitmap of assigned Material.

Grow Vertex Selection

2 votes

Grow selection leveraging the Data Channel modifier. For more information, refer to the original discussion.

: DataChannel GrowVertSel

This is a self-contained modifier and is applied as such, it's not a Data Channel preset.

Scripted Geometry

0 votes

The actual script is a developed version of the one that you can find in the maxscript help file, Practical Examples: "Create Scripted Geometry Plug-in"

this one has two additional features:

1-it has a height property for the inner part
2-it has a limit property that you can use to limit the radial creation between 0 and 180 degrees

note: after installing you can go to create panel, geometry, standard primitives

SnowFlow - make snow with the click of a button

229 votes

snow bench test scene

This plugin is out of date. Please use the new SnowFlowPro instead!

SnowFlow is a 3D Studio Max script/plugin that creates realistic snow with ease! You just pick an object and SnowFlow does the snow for you! Let the snow fall on your 3D objects and scenes with the click of a button.

AutoBones: New auto-rigging tool for 3ds Max

2 votes

Hello, my name is Kevin Mackey.

During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.

I have run a beta test in order to confirm a high degree of performance and stability, and am now making a commercial version available, including a 30-day free trial.

Scene Notes helper

49 votes


There is many manners to save notes to the scene. Usually I put notes to dummy helpers with descriptive names and location to remind me something for concrete object, layer or the whole scene, so I use multiple targets to hold my notes, and any 'popup' persistent callbacks not sound good to me. Also I intend to control which of them to see on loading, so, this helper plugin is written mainly for my workflow, but hope it`s welcome to someone else.

SIGERSHADERS VPlastic2

66 votes

The SShadersVPlastic2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

Key Features

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