Hello, my name is Kevin Mackey.
During my time as an animator and technical artist, I have developed a tool called AutoBones, a system for
1) quickly creating character rigs using the Max bones system
2) allowing each chain of bones to be keyframed as a single object, and
3) switching seamlessly between IK and FK animation.
I have run a beta test in order to confirm a high degree of performance and stability, and am now making a commercial version available, including a 30-day free trial.