Quick Attach

19 votes
Date Updated: 

This script quickly brings together a large number of objects. just this script can be used to reset Xforms.

Additional Info: 

- this script disables undo of 3ds max, and programm doesn't crash with error "out of memory"
- very fast work with a few thousand objects
- Normals button fixes the problem with the normals. Sometimes it does not become the normal right after the attach operation.

work with materials:
If you selected Editable Mash, then the materials will be assigned to the new object as a "Math Material IDs to Material" and "Condence Material and IDs"

If chosen Editable Poly, then the materials will be assigned to a new object based on the most recent settings Attach Options to Editable Poly. To change create two Editable Poly object with different materials and make Attach one to the other. In the dialog box, change the Attach Options.

for installing you should drag&drop script into 3ds Max or make "Run script..." from menu scripts
Find it in Customize -> Customize user interface -> Toolbars.
Category: # Scripts

How it works:
Select several objects, and run script.

--version 1.82 --
-- now work with splines too

--version 1.8 --
- add function "Devide by materials".
- fix some bugs

-- version 1.71 --
- Now, you can change how many objects will be in the one group

-- version 1.7 --
- fix error in 2009 max

-- version 1.6 --
- add case type of geometry

-- version 1.5 --
- now process can be break
- work undo, if count selected objects less 300

-- version 1.4 --
- Fix some bugs
- add function edit normals
- add progress bar

-- version 1.3 --
- Create Editable Poly from selected objects

-- version 1.1 --
- Create Editable Mesh from selected objects
use this version, if yuo have problem with version for Edit poly


quickattach_1.1.ms1.04 KB
quickattach_v1.5.mcr3.45 KB
quickattach_v1.71.mcr5.26 KB
quickattach_v1.8.mcr5.87 KB
quickattach_v1.82.mcr6.42 KB


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eXeler0's picture


Great script, thanx a lot. Much faster than Soulburn Attach selected.
But one small thing would make it even better. Right now the new object becomes unnested. Could it be done so that 'optionally* new object stays in same layer as the first selected objects.

Marsman's picture

Assign Hotkey?

It works good in max 2018. It would be greater if I can assign a hot key and when run, it will remember the last setting. Thanks!

edip's picture

Allah senden Razı olsun kardeşim... çok büyük işimi gördün

Allah senden Razı olsun kardeşim... çok büyük işimi gördün. çalışmalarında başarılar dilerim. Allah seni hep mutlu ve iyi bir hayatla müjdelesin ve onunla yaşatsın

şu anda max 2020 ile çok iyi çalışıyor. deneme yaptım 1000 parça da sorun yok.

ı am 3ds in an 3ds my in

vyle's picture

Noticed a bug

Noticed that if you don't close and reopen the script in between separations, there are weird issues coming up (models disappearing and whatnot). Other than that works great.

kavehmad's picture

the great script I use it so

the great script I use it so much please add a function that it does the inverse operation (detach all elements )

trick's picture


This would be a really great script, but: when attaching lots of objects often a lot of elements have randomly flipped normals. This does not happen with normal attaching in 3dsMax.

1rv's picture

Anton it's genius! A huge

Anton it's genius! A huge update!
I PM'd you some question, could you take a look please?

antomor's picture

to 1rv

Update a version. Try it

1rv's picture

The rocksolid keystone of my

The rocksolid keystone of my work flow! Many thanks Antomor!
Can you add 'spline attach' mode (that could outperform Soulburn's one, which is freezing forever dealing 1000+ lines)?

Edge's picture


Thanks a lot!!
You save my time about 1500% ))))
with Nail B. script i spend about 15 minets to collapse many objects (max stopped working, restarting and other fun))
This script do it job for about i minute!!! (8000 objects in one time)

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