3ds Max | Scripts

DummiesForFFD

4 votes

Attach control dummies to all control points of a FFD modifier.

Uses script controllers.

Visual Breakpoints for MAXScript

7 votes

MXSBreakpoints.MAC is an UltraEdit macro that uses the bookmarks within UE as a form of visual breakpoints for the MXSDebugger. Just load the attached .MAC file in to UE's macro list to make use of it.

Object Paint

8 votes

Paints using current selection as the brush.

Do

4 votes

Allows you to change properties in an object or in a selection of similar objects or its modifiers.

QuickMaterial

6 votes

Just a quick 1 button solution for getting some commonly used materials (well - material I use commonly) without the need for a default material library. (for example - an all white material - all black - a gradient for particles - etc)

Keyshift

9 votes

"Implements a ""waterfall offset"" to the controllers and keyframes set for selected objects."

Map Path Editor

5 votes

Changes all the map path´s of an object or scene to the path you specify.

RGBAout

4 votes

Save R -G - B and Alpha channels to 4 separate bitmap files for later compositing.

RenderLayers

4 votes

Create and Manage Matte/Shadow Layers for later 2D compositing. NEW!: Rendering Passes as LAYER-specific option. Fixed a bug with Target Lights. Started implementing Scene Snapshot options.

MeditExtender

8 votes

Allows up to 1024 samples in Material Editor. The additional samples can be scrolled up/down using a small floater. NOTE: Currently - only the displayed 24 samples can be saved with the MAX scene.

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