RenderMask

374 votes
Version: 
5.90.0
Date Updated: 
09/03/2018
Author Name: 
Ivan Tepavicharov

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)

 Version: 5.90.0

  • add support "V-Ray Next" (this version support only V-Ray render engine)

 

Additional Info: 

Category "IllusionBoxStudio"

Version Requirement: 
3dsmax 2012 - 2019

Comments

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Ivan Tepavicharov's picture

Hello, Nice update but when I

Hello, Nice update but when I use the mask "lights" type, it turns off the lights and doesn't restore...

I did a test and everything looks good.... What kind of lights did you use?


3dbybrunolopes's picture

Mask "lights"

Hello,

Nice update but when I use the mask "lights" type, it turns off the lights and doesn't restore...

cloobok's picture

Разобрался !!!

Пришлось подчищать_C:\Users\Admin\AppData\Local\Autodesk

cloobok's picture

Установка на старую версию ???

Привет,! После установки на предыдущую версию, ничего не меняется. Может нужно подчистить где то ? MAX 2012.Спасибо.

Ivan Tepavicharov's picture

After installation go to

After installation go to "Customize","Customize User Interface" in the "Category" dropdown list find "RequiemScripts"

lord_vogel's picture

Rendermask wont start

Hello there,
I try to use Rendermask with my 3D S Max 2012 x64 on a win 7 x64 system but it didnt start even when i try to start by "run script"...

what should i do?

Ivan Tepavicharov's picture

Тhe idea is interesting

I have an idea to make it even better. is it possible to generate "masks" for all used materials in scene automatically? the script has to give every material an unique matID and make an array to render them. or am I wrong and this is much more difficult?

The idea is interesting. I'll try.

shayanzoro's picture

tnx

really thanks

themaxxer's picture

great script! I have an idea

great script!

I have an idea to make it even better. is it possible to generate "masks" for all used materials in scene automatically? the script has to give every material an unique matID and make an array to render them. or am I wrong and this is much more difficult?

thanks and best regards
themaxxer

subburb's picture

Just perfect !

You made a genius tool : simple, efficient, and absolutely useful. congrats !

jerome Prévost (Subburb)

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