3ds Max | Scripts

ERCO Lightcontrol

4 votes

ERCO Lightcontrol is aimed on streamlining the setup - overview and animation for higher numbers of lights. Lights are grouped in 'curcuits' - mixing ls-lights - omnis and spot in one curcuit-group is possible. Groups can be dimmed intuitively and stored/recalled as 'scenes'.

selectAddTarget

8 votes

This script takes all current selected objects - and if they have 'targets' - selects the targets as well - keeping the inital objects still selected.
For example - you can select a target camera and target spot - but not their targets - run this script - and the targets are ADDED to the selection.

BSRun

4 votes

Allows you to quickly choose a blurscript from a dropdown list and run it.

stan: the noise applicator

5 votes

"Stan is a simple floater that assigns a noise modifier to an object. Useful for creating stones - asteroids - etc. The name 'Stan' derrived from an old English word which means Stone. I decided to change the name because the original name sounds really ridiculous.
Formerly called sharon: the noise applicator"

PinStack

5 votes

An R4 version of Randy Kreitzman's RCM_stackManager. Restores position in stack when objects reselected. Unzip into your max root directory and restart max4

Camera Cutter

9 votes

"This utility lets you specify when to cut between any number of cameras and creates a new camera animated to that effect. This is not a replacement for Video Post camera cutting for final rendering - but rather a way to view cuts directly in the viewports - and for previews."

Free Bitmaps

5 votes

Free up memory being used by your images after a render.

solver plane constraint

6 votes

"simpler way to assign target for your IK Solver Swivel Angle. Put this script in Animation>Constraints menu. If the selected object is not an IK Chain object - this action item will be greyed out."

DisableTrackBar

8 votes

Toggles the trackbar and timerslider visibility on and off

Obj Sketch

3 votes

Draw directly onto the texture of an object in the view port. Unfortunately the refreshing of a max texture is Painfully slow - so it's only real use is to roughly mark out areas on a mesh.

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