3ds Max | Scripts

InstanceMaterial

3 votes

Select a material (must be a StandartMaterial) in the MaterialEditor - then run the script.
It scans through all objects and their materials and replaces all materials that have the same name as the selected one with an instance of this selected material

Vertex Colours to Flex

3 votes

Converts the black/white value of an object's verts into weights in a Flex modifier. Thus you can paint you Flex weights using Vertex Paint instead of Flex's default paint interface.

Create_HI_IKChain.ms

1 vote

This script is for use with the naming convention described in the Tutorial section.Once the IK chain is created you will be prompted for the creation of an upnode object as well as a controller for that upnode.The script is still in development and will

Create_Face_Attached_To_Surface.ms

4 votes

This Script will allow you to pick points on a selected object to create a face that will be attached to that objects' surface.Once the new face is created you have the option to attach a null on the surface of the new face.

Check_Objects_For_NonUniform_Scale.ms

6 votes

Run this script to check your objects for non uniform scale

UnHide_All_Mesh_Objects.ms

6 votes

"Use this script to unhide all "Mesh" objects"

Copy_Properties_From_Master_To_Selection.ms

2 votes

Use this script copy all the properties from a master object to the selected objects. For example if you wanted all your nulls to look the same.

ApplySkin_with_InitialSettings_add_Bones.ms

5 votes

This script will add the skin modifier to the selected objects. Then the initial settings will be set.Finally the add bone dialog will then come up.

Selected_Bone_Copy.ms

1 vote

Copy the selected bones' envelope to the copy buffer of skin

Freeze_All_Def_Objects.ms

5 votes

"Use this script to Freeze all "Def" objects"

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