3ds Max | Scripts

Create_Poly_Snapshot.ms

1 vote

Use this script to create a snapshot of an object then bind the snapshot to the original object.

Render Element Renamer

1 vote

A simple find and replace script to rename the render output filename, render element names, and render element filenames all at once, or independently of each other. The script is case sensitive too.

A useful example is if you have 10 render elements rendering to individual folders and you need to change 'v001' to 'v002' for every render element filename.

DummyCR

2 votes

Create different types of helpers, very helpful for rigging. You may create helpers on multiple objects. If you are not select any objects the script will create helper on [0,0,0]

Version: 3.3

Procedural Motion Baker

4 votes

This script will convert procedural/hierarchical animation into keyframe animation.

SelOpen

1 vote

Selects faces with open edges.

Spike Detector

6 votes

"'Spike detector' is intended to help game developers who are using 3DStudio Max to create the graphics for their games.This script will help to remove the errors in the meshes generated by the spikey faces that slow down the 3d engine performance. Spike definition:A spike is a very small face in which the distance from one vertex to the opposite edge in the same face is very small."

VIZ_UI.ZIP

9 votes

VIZBonus.CUI and all Icons needed to run it.

RandomTrackTiming

5 votes

Takes any tracks you have selected and randomly moves all the keys in the track forward or backwards by a random amount. Good if - say - you have 100 birds with the same wing flapping animation - this will change the timing from where they start flapping (without actually changing the length of time to do one full flap).

Frame Numbers Shift Calculator

0 votes

* Title: Frame Numbers Shift Calculator

* Description:
-- Used to quickly give programmers the frame numbers to hide/unhide weapons, vfx, etc.
-- at exact frame position when the animation was not created from the 0th frame
-- Example: Start Frames: 528 End Frame: 605 becomes 0 to 77
-- Also, prints the output in MaxScript Listener window

Here's the screenshot of the script -
https://postimg.org/image/q21xjhzhl/

Bounder

6 votes

Create bounding volumes for object selections.

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