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Creates a cylindrical mesh, created around a series of X, Y and Z positions which are defined by 3 different functions. The functions can be easily changed using 7 variables (Segments, M, N, P, Q, H and T) which are all spinners.
This script will show in the left corner of the active viewport the currently used(active) Cosntraint type. It supports Editable Poly object and Edit Poly modifier.
The script works as a toggle.
Put miauushowactivecosntraintinviewportStartUp.ms in maxroot/scripts/Startup folder so the constraint always shows.
This was my first real script. It's specific to a characters face that I created for SIGGRPH 98. (file included) This script uses sliders to control a characters facial expressions. It's can be modified to fit other characters. Theres also a tutorial fo
Converts selected objects' animation tracks to bezier animation with linear interpolation between keyframes. Useful for avoiding overshoot in animation.
It's Christmas time! Well, almost. Anyway, this one is really simple and will be perfect as a starting point for anyone who wants to learn how to build a custom mesh primitive. Enjoy.
FoldFx is a 3ds Max motion graphics tool for creating poly folding animations. The user has almost endless possibilities since every aspect of the animation is controllable.
Submitted by Randy Sanders on Fri, 2006-10-20 20:45
8
votes
"The Maximum Vision rollout lets game developers create scenes in 3DS Max (tested on version 3.0-4.2) and export the objects and textures in the scene. This tool also creates a comprehensive INI file that allows game developer to read the information into their custom game engine to recreate the scene on the fly."
Submitted by Ofer Zelichover on Tue, 2008-01-22 08:14
8
votes
Generate a HTML contact sheet of all objects in the scene.
For each object (or group) an image is created, and some information is displayed.
This script was originally created for a CGTalk challenge.