Tagged 'Animation'

Armin Attribute Holder

3 votes

 

Why is it different?

this attribute holder is special because it automatically search for "Position", Rotation" and "custom attribues" in the selected objects and you don't have to Wire, or Copy/Paste those parameters that  you want to store one by one unlike "Pen_attribute_holder".

From Help

PolyFX

25 votes

Script for simple animation appearance / disappearance of the object.

SolidRocks

566 votes

SolidRocks V2 is out !!  Support for  MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.5 : Now render better AND faster !

Vray 3.5 is now managed into this new SolidRocks.

CopyPaste

8 votes

This maxscript allows you to copy a selected vertex into a clipboard and later paste. There are two versions of the maxscript - simple and advanced. Simple let's you copy and paste a single vertex's x -y - and z coordinates. The Advanced version let's you specify which dimension to paste (x -y - or z) and also can paste a single dimension value into several selected vertices.

Face Pose Saver

1 vote

A 3ds Max script to save key positons of the face witch is controlled with sliders

Video link

GitHub link

ABOUT THE SCRIPT:
It's a tool for animators to save key face poses and speed up work. It's gets the position of the selected sliders and do a snapsot on the viewport and save as a button. First you have to set the "CHR" as the charachter name and set the path where the picurates begin saved.

MB Collapse

30 votes

Macroscript (without user interface) that will accurately collapse (bake) any transformation (position, rotation, scale) into keyframes (one keyframe per frame for the current animation range). Unlike the built-in tools, this works for any kind of controller as well as for parented objects (which will be unlinked afterwards).

v0.3 update:

FBX to Biped

4 votes

You can convert FBX animation to Biped with this script

Noise Manager

1 vote

A panel used for setting noise controller values on a selection of objects containing position and/or rotation noise animation tracks.

GTVFX_Toolbox

11 votes

 

 

 Updates:

===================================================================================

08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

gizmoControl

41 votes

gizmoControl UI screenshot
This macroscript (to be found in the "MB Tools" category after executing the .mcr) will allow you to link the transformation of a modifier gizmo to some other scene object. Afterwards, the gizmo will always be fully aligned to that other scene object, which can be freely animated by any kind of controller and linked to any other scene node. In some way this is very similar to World Space Modifiers but it works for any kind of modifier gizmo.

This tool can be very useful for creating complex modifier animations, for example animating a Slice modifier's plane along a path, attaching a UVW Map modfier to some animated helper object, transforming a Displace modifier with some other object, or having an extra node control the- symmety plane of a Symmetry modifier.

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