Tagged 'Animation'

Skin_SubObjectMode_Toggle.ms

5 votes

This script will toggle the skin mofifier subobject mode on/off

LockUnlock_Rotation_Lock_All_Toggle.ms

1 vote

Toggle All Rotation Locks for the selected objects

LockUnlock_Scale_UnLock_All.ms

4 votes

Disable all Scale Locks for the selected objects

Set Planted Key

1 vote

This simple script will set a planted key for a biped character.

Model Turns

1 vote

This script intelligently sets up the paths - cameras and lights for a model turn animation. The distance for the elements is calculated based on the size of the object. Model turn animations are very useful if you keep a visual library of your 3D models.

Unlock Object

2 votes

Lock Object and Unlock Object - these two scripts - intended as toolbar buttons - lock the 9 transforms for your object

Rotation Utility

3 votes

For quickly accessing an object's XYZ rotation values and for zeroing those values

MorpherMan

3 votes

Util for keying and adjusting morpher animations - as well as copying morpher animation from one morpher to another. Updated to allow for better 3ds max 4 support

KeyMaker

3 votes

Creates keys on each key for all selected tracks between the start and end time.

Animated Align

7 votes

This script keys the alignment of one object to another over a specified period of time. The user can chose to align the position - rotation and scale independantly or combined. Both the step size and frame range are user definable. It is very useful for keying objects on every frame for game exports.

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