Tagged 'Animation'

AnimHelp

9 votes

Keep track of your animation segments. The animation data is stored with your scene.

Save Morph Data

3 votes

Here is a script to save and load animation from a morpher modifier. This is the first version so use at own risk. 1.1 Update adds usability features

Tangent Util

5 votes

Based on keymanager and bobo's script - but works on selected objects only for speed

LockSkinWeights

5 votes

Allows you to lock the skin weights - so that if you are morphing below a skin modifier the mesh does not move outside bones influence - the weights do not change. Has lock all - selected - and reset all and selected options.

Anim Range

7 votes

A quick utility to set the animation ranges. Original code written by Swami. I just stripped it down for my needs. All credit goes to him.

Compare Hierarchy

3 votes

Compare structure of 2 hierarchies.

FrameChecker

5 votes

Utility for taking control over the animation. Basically this lets you set named animation ranges and lets you go to them quickly - screenshot. All docs are in Japanese but the script is in English

mini Time

1 vote

Mini Time is a small compact tool to configure the animation range.

Toggle Key Mode

2 votes

Toggle key mode.

ApplySkin_with_InitialSettings_add_Bones.ms

5 votes

This script will add the skin modifier to the selected objects. Then the initial settings will be set.Finally the add bone dialog will then come up.

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