Tagged 'Animation'

Toggle Selection Brackets

1 vote

Toggle the selection brackets of all animated objects within your scene.

ApplySkin_with_InitialSettings_add_StandardRig_Bones.ms

2 votes

"This script will add the skin modifier to the selected objects.Then the initial settings will be set.Finally the "Def" bones will be added to the skin modifier."

Selected_Bone_Paste.ms

2 votes

Paste the envelope from the copy buffer of skin to the selected bone

LockUnlock_Position_Lock_All_Toggle.ms

0 votes

Toggle All Position Locks for the selected objects

LockUnlock_Rotation_UnLock_All.ms

1 vote

Disable all Rotation Locks for the selected objects

LockUnlock_Scale_Y_UnLock.ms

2 votes

Disable Y Scale Lock for the selected objects

Trajectory Toggle

5 votes

This is a script that is used as a custom attribute that will allow you to
select this button then select an object in the scene and it will enable
trajectories. This is a speedy way of allowing your rig to incorporate
animation. Great for animators.

SpringLink

3 votes

Lets the user link rigid objects to a hierarchy using Spring (Flex-based) Links.

Magmapulators

4 votes

"Magmapulators is a set of scripted Manipulator plug-ins and a Scripted Utility.

Key Manager

8 votes

This is a version of the Key Manager script by Randy Kreitzman that I modified to work with TCB controllers instead of just Beziers. It allows you to change the tangent type - ease in/out and continuity for a bunch of selected Track View keys all at once. You can also shift the selection now - and affect prev/next keys as well. Works in MAX r2.5 - r3 and r4.

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