Tagged 'Animation'

ViewCamera

2 votes

Lets you change your active view to any camera you wish. This has several advantages over the current change viewport to camera options in max. First - the list it offers is alphabetical. There's also more room horizontally to see the full name of the camera. And it also resizes itself to the number of cameras present - so avoiding unnecessary scrolling.

cometTrackview

1 vote

"This is a trackview script based on Neil Blevins original 'trackviewReady' script. It opens up a trackview window - just like trackviewSelected in MAX does - except that the tracks are pre-expanded for you.

WaveMaker

6 votes

Creates a floater which allows you to quickly create keys

Reducer

1 vote

"Let us suppose two objects are part of some motion transfer method (toothed - belt - chain etc.) with an assigned gear ratio. This script makes it possible to automatically change the value of the rotation of the sub object dependent on the value of the rotation of main object."

SoundMixer

3 votes

Max has only one soundtrack [max5] - which is rather frustating.
I managed to write a script using multiple windows media player activex controls which plays up to 8 different sound files starting from the various frame numbers you specify for them.

Bake_All_Verts_In_Skin_Modifier.ms

4 votes

This script will bake all the verts in the selected objects' skin modifier.Required File: TiM_Lib

Skin_Filter_CrossSections_Toggle.ms

4 votes

This script will toggle the filter verts on/off

LockUnlock_Position_Lock_X_Toggle.ms

1 vote

Toggle X Position Locks for the selected objects

LockUnlock_Rotation_X_Lock.ms

1 vote

Enable X Rotation Lock for the selected objects

LockUnlock_Scale_Z_Lock.ms

1 vote

Enable Z Scale Lock for the selected objects

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