Tagged 'asset tracking'

Collect Asset

21 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Project Manager

584 votes

Project Manager - Asset Browser for 3ds Max

  • Best tool for organizing any type of 3D files.
  • Simple drag and drop for merging and assigning models, materials, textures, biped, IES lights and more.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Arnold & etc.

Changes for Project Manager v.2.70.25:

  • Now you can save materials to library by dragging them directly from Material Editor**
  • Caching the materials thumbnails
  • Details View for Materials
  • Adds the ability to save sceneMaterials to Material Library using context menu of treeview
  • Updates for Unique Asset Tracking System what allows to working with assets which not support the default 3Ds Max Asset Tracking System
  • Adds support to RedShift Renderer – merging Proxy, creating IES and RedShift materials
  • Adds support to Arnold Renderer – merging Proxy, creating IES and Arnold materials
  • Adds the ability to create a fR_IES from IES photometric files (Final Render)
  • Adds “.BHV” and “.SKP” files as default formats for 3d files
  • Native preview for SketchUp files (.SKP)
  • Adds the ability to create Biped from .BHV files
  • Adds the ability to adding buttons for custom scripts to toolbar
  • Adds the ability to save comments and tags by pressing CTRL+ENTER
  • Adds the ability to rendering previews for models using all cameras present in rendered scene
  • New option “Fit view to nodes” – to disable/enable fitting view to objects in rendered scene
  • New methods and properties for API: PostScriptInfo.FitCameraFov and “BeforeRender” property for PostScriptInfo.BatchMode
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio
  • Fixes a bug when merging objects with hierarchy ( for example animated nodes )
  • Fixes an issue for 3Ds Max 2017 with assigning textures to modifiers and objects by dragging to Command panel
  • Fixes a minor issues with merging xRef
  • Some interface changes and speed improvements
  • Fixes an issue with very slow loading material libraries on complex scenes when use a Nitrous Direct3D Display Driver
  • Fixes an issue with locking a rendering view after rendering thumbnails for materials using default render-preset

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Relink Missing Files

11 votes


Hello there,

I'm back after long time with a new script about file retargeting. If you try it, let me know what you think.

See the video for more (sorry for the bad sound).

Regards,
Nick

MeshManager

34 votes

MeshManager combines a powerful scene explorer with a mesh asset manager in order to simplify and speed up the process of creating and modifying a scene in 3D Studio MAX. This is a commercial script that is't still in the beta stage. For a similar script oriented towards materials, check out MatManager . 

 

MAIN FEATURES

RH Check ATS Maps

22 votes

This script goes through all the .max files in a given folder and checks if all the assets in the Asset Tracking System have their status set to "Ok". Once its done it pops an info box thats shows how many files where checked, and then gives you the name of the .max files that were wrong.

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