Collect Asset
This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.
This script work with:
- standart materials
- Vray Render
- Corona Render
- Octane Renderer
- Redshift Render
- FStorm Render
- Final Render
for installing select menu Scripting -> Run script... and select dowloaded file. Find it in Customize -> Customize user interface -> Toolbars. Category: Xiruim.
Tested on 3ds max 2016, 2017, 2018, 2020
contact to me e-mail: [email protected]. skype: anton_mor
You can donate for this script
Для русскоязычных есть тема на форуме http://3ddd.ru/forum/thread/show/skript_collect_asset#
Please write if you find errors
I leave old version of scipt (collect_asset_v1.55) because it use other algoritm and work with standart max Asset Tracking. And in some time it can see files, who not see version v2.x
new in v2.099b
- New installer. Now script installed to "Xiruim" category. Old script will be deleted. You need again create a button on you panel
- Update design. Thanks for this users phil_b and LAS
- In settings you can choise a language for hints. English or Russian.
- add class Redshift Sprite
- add a subfolder field
- fix some errors
new in v2.098
- add option for exclude xref files from collecting
new in v2.097
- add support V-ray volume grid files
- add search missing textures in subfolders
- add button "settings"
new in v2.096
- fix error with DotNet
new in v2.095
- add classes for Red Shift render
new in v2.094
- collect LUT from corona camera
- collect BIP files from Biped Motion Flow
- now with function Collect Files + relink, if files already are present in folder then they will be relinked.
new in v2.092
- add some classes for collecting
- add Button "Del RE Paths"
new in v2.09
- add support Final Render
- fix problems with Redshift
- add BitmapHDR class for collecting
- add Strip paths button
- fix some small issues
new in v2.08
- add support FStorm Render and Redshift Render
new in v2.07
- increase speed collecting assets from lights
- fix some errors
new in v2.06
- fix some errors
new in v2.05
- add function to seek textures
new in v2.04
- add Octane render files
- can collect files from ifl sequence
- can collect point cache
- compare files with identical names by checksum
- increase scan assets speed after operations in script
- add checkbox for automatical repeat action in Match Bitmaps window
- add logging
- fix some errors
new in v2.03 - add function "copy max file"
v2.02 - Write new engine for script. Now not use Asset Tracking. Now script work with map classes as VRayBMPFilter, Camera_Map_Per_Pixel. Work with maps in xref files, collect textures and update xref files.
This version not rewrite older version and install as new script in 3ds max.
v1.55 - add function for rename russian symbols to english in file names
v1.54 - add button "Make Archive". Now can make 7zip or zip archive directly from 3ds max
v1.52, v1.53 - fixes some errors
v1.51 - now can collect from selected objects only
- excludes textures are not used in the scene
v1.5 - now can delete missing paths
v1.4 - fix error with new not saved scene
Attachment | Size |
---|---|
collect_asset_v1.55.mzp | 725.1 KB |
collect_asset_v2.07.mzp | 740.67 KB |
collect_asset_v2.096_.mzp | 744.88 KB |
collect_asset_v2.097.mzp | 745.37 KB |
collect_asset_v2.098.mzp | 745.64 KB |
collect_asset_v2.099b.mzp | 746.48 KB |
Comments
tx files
I also have the issue with TX files that are not seen by the script, i hope you'll be able to fix that soon :)
update
Dear antomor , first of all thank you very much for your great tool !
In a future update, could it be possible to add the possibility to collect also relatives paths files, as it seems it doesn't work right now ?
(For example, autodesk maps, or vray maps / tx files)
Kind regards,
protocol
Finally something that works.
Finally something that works. Now I can archive my projects. Thank you so much!
...
That's fake link. Don't download *.ZIP posted by "fake" me.
Sorry, but this is not my doing
ADMIN please remove these fake posts
bga
virus
In this file, the winds up 100% finds the virus and this file is not from the author of the script. Also, there are all versions of the script inside, but no version 2.1. Be careful
DOWNLOAD
Version 2.1 / for 3Ds max 2017-2023
bga
Не пашет в 22 максе
Архив мигает, но не создается.
PS выяснилось, что не работает в итоге версия 2.99B - 2.98 версия работает нормально.
The archive blinks but is not created.
PS it turned out that version 2.99B does not work - version 2.98 works fine.
Does not work well in 3DS Max 2022!!!
Any chance to upgrade to 3DS Max 2022? Does not work well in 3DS Max 2022!!!
3ds max Version
I need to make an archive where the max file is in a different version (eg from 2020 to 2018) but the script only saves in current version. Could you implement a version selector in future release?
I just moved to max 2022
I am using mostly vanilla max, apart form vray, forest pro and pheonix. But your script is amazing antomor. Are there any plans for an update to max 2022? Vray also added a bitmap with .tx file format (probably a tiff) related to their new material browser. They probably need to stay where they are in the vray global variable folder. Anyhow i am eternally grateful to you for the huge amounts of time saved gathering maps from weird locations.