Tagged 'axis'

World / Local coordinate system toogle

1 vote

macroScript CoordinatesToogle
category: "Scripts"
(
maniptype = toolMode.commandmode as string
varAxis = getRefCoordSys() as string
case of
(
(varAxis == "hybrid"): toolMode.coordsys #world
(varAxis == "screen"): toolMode.coordsys #world
(varAxis == "parent"): toolMode.coordsys #world
(varAxis == "local"): toolMode.coordsys #world
(varAxis == "gimbal"): toolMode.coordsys #world
(varAxis == "grid"): toolMode.coordsys #world
(varAxis == "working"): toolMode.coordsys #world
(varAxis == "world"): toolMode.coordsys #local
)
)

Align Objects To Direction (vector)

1 vote

Align Objects To Direction allows you to align the X, Y or Z axis of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.

NukeOps

39 votes

A set of functions wrapped into a minimalist single-click button to help 3ds Max and Nuke artists to bring the 3ds Max 3d scene assets into Nuke's powerful 3d compositing scene.

This tool allows:

1) Copy cameras and any other objects (as points) and their animation into clipboard for an easy Copy+Paste action inside Nuke.

2) Generate .chan files from selected cameras and any other objects (as points) and save them either many at once or one at a time to selected destination.

ShowBoneAxis

0 votes

-- Show Bone Axis
-- 2013/03/26 by SaiZyca
--for 3dsmax 2012 (should work above 5 )
--This tool can toggle the display axis for your bone collection.
--main function is based on showBoneAxis by M. Breidt (http://scripts.breidt.net/)

CoordAxisPicker

8 votes

Lets you pick a coordinate system to work in and lock to different axis - dialog box closes after picking your choice... nothing fancy just a little tool that I wrote for a friend.

rp_LRA

23 votes

Simple tool inspired in Maya LRA that able users to quickly ajust any node(s) pivot(s) orientation.

AxisFromMouseMove

15 votes

The macroscript is meant to do a lightwave inspired axis constraint via
mouse movement. When the script is activated it will lock axis to the
closest major axis when starting a mouse drag (ie when you
move/non-uniform scale an object). idea by Paul Greveson. That way you
can quickly move stuff along major axis without having to use the

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