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FilePathFinder Pro & Light versions

17
votes

 

Updated March 15 2010

FilepathFinder Pro v3.1.27


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy create or use existing materials, merge 3dmodels and Proxy into your scene.
Also with this tool your can easy find, collect and sort asset files.
FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.

New Features:

  • DotNet interface
  • Image preview list (include formats HDR, EXR, PSD and other)
  • Image preview for Mental Ray Proxy, Vray Proxy, Ies,Material and xRef (if to them exist preview image)
  • 3 modes to display files - Details, Details with Thumbnails and Thumbnails
  • Independent from 3dsMax caching of files in formats BMP, JPG, PNG, TIFF
  • New methods of collection of files - via clipboard and drag&drop method
  • Ability to add bitmap files, proxy, Ies, materials and other files to the project
  • Ability to create new materials
  • Creating Multimaterial with dragging of several images
  • Texturing of objects and subobjects
  • Ability to change setting for texture before or after the creating of material
  • New "Render Preview" Tool

  • Fixes issues with retargeting of Custom Dependents in Asset Tracking
  • Object selection has been accelerated (up to 100 times!)
  • "Transparent" demo-version
  •  

    FilepathFinder v 3.1.27

    • Adds ability to drag files of materials (".mat") on objects in viewport and into the Material Editor
    • Adds filter for Images and Not-Images Files
    • Fixes issues with speed for Showing Files in List with filter
    • Fixes issue occurs on some computers when running utility

    MB Resource Collector

    11
    votes

    Interface of MB Resource Collector 0.2 This script is something like a replacement for the File > Archive... function found in 3ds Max. It will collect ALL assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.
    This is useful if you want to send your entire scene with all required files to someone else in one flat folder.
    Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.

    bitmapCollector

    6
    votes

    Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.

    Tutorial:
    Open a scene that contains a lot of bitmaps. Run the UI version of the script. Choose a Directory. Hit Do. All the bitmaps you choosed will be copied to the directory you specified, and now all the scene materials point to that directory.

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